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| 1 | +using TRLevelControl.Model; |
| 2 | + |
| 3 | +namespace TRDataControl.Environment; |
| 4 | + |
| 5 | +public class EMCloneTypeFunction : BaseEMFunction |
| 6 | +{ |
| 7 | + public Dictionary<uint, uint> ModelMap { get; set; } |
| 8 | + public Dictionary<uint, uint> SpriteMap { get; set; } |
| 9 | + |
| 10 | + public override void ApplyToLevel(TR1Level level) |
| 11 | + => Clone(level.Models, level.Sprites); |
| 12 | + |
| 13 | + public override void ApplyToLevel(TR2Level level) |
| 14 | + => Clone(level.Models, level.Sprites); |
| 15 | + |
| 16 | + public override void ApplyToLevel(TR3Level level) |
| 17 | + => Clone(level.Models, level.Sprites); |
| 18 | + |
| 19 | + private void Clone<T>(TRDictionary<T, TRModel> models, TRDictionary<T, TRSpriteSequence> sprites) |
| 20 | + where T : Enum |
| 21 | + { |
| 22 | + Clone(models, ModelMap); |
| 23 | + Clone(sprites, SpriteMap); |
| 24 | + } |
| 25 | + |
| 26 | + private static void Clone<T, V>(TRDictionary<T, V> levelMap, Dictionary<uint, uint> cloneMap) |
| 27 | + where T : Enum |
| 28 | + where V : class, ICloneable |
| 29 | + { |
| 30 | + if (cloneMap == null) |
| 31 | + { |
| 32 | + return; |
| 33 | + } |
| 34 | + |
| 35 | + foreach (var (baseId, targetId) in cloneMap) |
| 36 | + { |
| 37 | + var baseType = (T)(object)baseId; |
| 38 | + var targetType = (T)(object)targetId; |
| 39 | + if (levelMap.TryGetValue(baseType, out var value)) |
| 40 | + { |
| 41 | + levelMap[targetType] = (V)value.Clone(); |
| 42 | + } |
| 43 | + } |
| 44 | + } |
| 45 | +} |
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