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main.js
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157 lines (140 loc) · 3.93 KB
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/* eslint-disable */
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
const Menu = require('electron').Menu
app.on('ready', () => {
createWindow()
createMenu()
})
function createMenu() {
const application = {
label: "Application",
submenu: [
{
label: "About Application",
selector: "orderFrontStandardAboutPanel:"
},
{
type: "separator"
},
{
label: "Quit",
accelerator: "Command+Q",
click: () => {
app.quit()
}
}
]
}
const edit = {
label: "Edit",
submenu: [
{
label: "Undo",
accelerator: "CmdOrCtrl+Z",
selector: "undo:"
},
{
label: "Redo",
accelerator: "Shift+CmdOrCtrl+Z",
selector: "redo:"
},
{
type: "separator"
},
{
label: "Cut",
accelerator: "CmdOrCtrl+X",
selector: "cut:"
},
{
label: "Copy",
accelerator: "CmdOrCtrl+C",
selector: "copy:"
},
{
label: "Paste",
accelerator: "CmdOrCtrl+V",
selector: "paste:"
},
{
label: "Select All",
accelerator: "CmdOrCtrl+A",
selector: "selectAll:"
}
]
}
const template = [
application,
edit
]
Menu.setApplicationMenu(Menu.buildFromTemplate(template))
}
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow,
loadingScreen,
windowParams = {
width: 1000,
height: 700,
show: false,
webPreferences: {
devTools: false
}
};
function createLoadingScreen() {
loadingScreen = new BrowserWindow(Object.assign(windowParams, {parent: mainWindow}));
loadingScreen.loadURL('file://' + __dirname + '/loading.html');
loadingScreen.on('closed', () => loadingScreen = null);
loadingScreen.webContents.on('did-finish-load', () => {
loadingScreen.show();
});
}
function createWindow() {
// Create the browser window.
mainWindow = new BrowserWindow(windowParams);
// and load the index.html of the app.
mainWindow.loadURL(`file://${__dirname}/index.html`);
// mainWindow.setProgressBar(-1); // hack: force icon refresh
mainWindow.webContents.on('did-finish-load', () => {
mainWindow.show();
if (loadingScreen) {
let loadingScreenBounds = loadingScreen.getBounds();
mainWindow.setBounds(loadingScreenBounds);
loadingScreen.close();
}
});
// Open the DevTools.
mainWindow.webContents.openDevTools();
// Emitted when the window is closed.
mainWindow.on('closed', function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', () => {
createLoadingScreen();
createWindow();
});
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function() {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.