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creature.cpp
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150 lines (104 loc) · 1.81 KB
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#include "creature.h"
Creature::Creature(int H, int d, int atra, bool isr, bool isp, bool isz, bool ifl, QString n, int icost)
{
HP = H;
damage = d;
attack_range = atra;
name = n;
canInRemote = isr;
is_plant = isp;
is_zombie = isz;
is_fly = ifl;
warlike = true;
cost = icost;
cx = -1;
cy = -1;
}
Creature::~Creature() {
}
int Creature::getAttackRange() const
{
return attack_range;
}
int Creature::getDamage() const
{
return damage;
}
int Creature::getHP() const
{
return HP;
}
bool Creature::getIs_zombie() const
{
return is_zombie;
}
bool Creature::getCanInRemote() const
{
return canInRemote;
}
bool Creature::getIs_plant() const
{
return is_plant;
}
int Creature::getCost() const
{
return cost;
}
QString Creature::getName() const
{
return name;
}
bool Creature::getIs_fly() const
{
return is_fly;
}
bool Creature::getWarlike() const
{
return warlike;
}
void Creature::setWarlike(bool value)
{
warlike = value;
}
QString Creature::getWay() const
{
return way;
}
void Creature::setWay(const QString &value)
{
way = value;
}
double Creature::getFoot() const
{
return foot;
}
void Creature::setFoot(double value)
{
foot = value;
}
double Creature::getCx() const
{
return cx;
}
void Creature::setCx(double value)
{
cx = value;
}
double Creature::getCy() const
{
return cy;
}
void Creature::setCy(double value)
{
cy = value;
}
void Creature::hPDecrease(int d)
{
HP -= d;
qDebug() << QString("%1's HP has decrease %2!").arg(name).arg(d);
}
bool Creature::canAttack(Creature *) {
return true;
}
void Creature::zombieMove() {
}