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settings.py
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134 lines (119 loc) · 5.65 KB
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import pygame
pygame.init()
infoObject = pygame.display.Info()
SCREEN_WIDTH = infoObject.current_w
SCREEN_HEIGHT = infoObject.current_h
WIDTH = int(SCREEN_WIDTH)
HEIGHT = int(SCREEN_HEIGHT)
PLAYER_SPEED = HEIGHT // 400
PLAYER_SIZE = HEIGHT // 12
MOB_SIZE = HEIGHT // 15
DOOR_SIZE = 20
MOB_SPEED = 1
INVINCIBILITY_DURATION = 60
MOB_DAMAGE = 1
FONT_SIZE = 32
PROJECTILE_SIZE = HEIGHT // 20
PROJECTILE_SPEED = HEIGHT // 100
SHOOT_DELAY = 1000
HEART_SIZE = 30
HEART_SPACING = 5
TEXT_OFFSET = 10
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
PURPLE = (255, 0, 255)
LIGHT_BLUE = (173, 216, 230)
LIGHT_GREEN = (144, 238, 144)
MAX_HEALTH = 15
def load_images2():
try:
right_images = [pygame.image.load('Images/right_right.png'), pygame.image.load('Images/right_left.png')]
left_images = [pygame.image.load('Images/left_right.png'), pygame.image.load('Images/left_left.png')]
up_image = pygame.image.load('Images/up.png')
down_images = [pygame.image.load('Images/down.png')]
roomback2 = pygame.image.load('Images/floor.png')
wlls2 = pygame.image.load('Images/stens.jpg')
mob_image = pygame.image.load('Images/mob.png')
projectile_image_1 = pygame.image.load('Images/one.png')
projectile_image_2 = pygame.image.load('Images/zero.png')
stares_image = pygame.image.load('Images/Staries.png')
idle_images = [pygame.image.load('Images/idle_right_1.png'), pygame.image.load('Images/idle_right_2.png')]
boss = pygame.image.load('Images/Untitled 04-27-2025 02-22-04.png')
boss = pygame.transform.scale(boss, (300, 300))
right_images = [pygame.transform.scale(img, (PLAYER_SIZE, PLAYER_SIZE)) for img in right_images]
left_images = [pygame.transform.scale(img, (PLAYER_SIZE, PLAYER_SIZE)) for img in left_images]
up_image = [pygame.transform.scale(up_image, (PLAYER_SIZE, PLAYER_SIZE))]
down_images = [pygame.transform.scale(img, (PLAYER_SIZE, PLAYER_SIZE)) for img in down_images]
projectile_image_1 = pygame.transform.scale(projectile_image_1, (PROJECTILE_SIZE, PROJECTILE_SIZE))
projectile_image_2 = pygame.transform.scale(projectile_image_2, (PROJECTILE_SIZE, PROJECTILE_SIZE))
idle_images = [pygame.transform.scale(img, (PLAYER_SIZE, PLAYER_SIZE)) for img in idle_images]
return {
'right': right_images,
'left': left_images,
'up': up_image,
'down': down_images,
'room_bg': roomback2,
'wall': wlls2,
'mob': mob_image,
'projectiles': {
'0': projectile_image_1,
'1': projectile_image_2
},
'idle_right': idle_images,
'boss': boss
}
except Exception as e:
print(f"Ошибка загрузки изображений: {e}")
return None
def load_images():
try:
right_images = [pygame.image.load('Images/right_right.png'), pygame.image.load('Images/right_left.png')]
left_images = [pygame.image.load('Images/left_right.png'), pygame.image.load('Images/left_left.png')]
idle_images = [pygame.image.load('Images/idle_right_1.png'), pygame.image.load('Images/idle_right_2.png')]
up_image = pygame.image.load('Images/up.png')
down_images = [pygame.image.load('Images/down.png')]
room_background_image = pygame.image.load('Images/room_background.png')
wall_image = pygame.image.load('Images/wall.jpg')
mob_image = pygame.image.load('Images/mob.png')
projectile_image_1 = pygame.image.load('Images/one.png')
projectile_image_2 = pygame.image.load('Images/zero.png')
stares_image = pygame.image.load('Images/Staries.png')
heart_image = pygame.image.load('Images/heart.png')
empty_heart_image = pygame.image.load('Images/empty_heart.png')
heart_images = [pygame.transform.scale(heart_image, (HEART_SIZE, HEART_SIZE))]
empty_heart_images = [pygame.transform.scale(empty_heart_image, (HEART_SIZE, HEART_SIZE))]
idle_images = [pygame.transform.scale(img, (PLAYER_SIZE, PLAYER_SIZE)) for img in idle_images]
right_images = [pygame.transform.scale(img, (PLAYER_SIZE, PLAYER_SIZE)) for img in right_images]
left_images = [pygame.transform.scale(img, (PLAYER_SIZE, PLAYER_SIZE)) for img in left_images]
up_image = [pygame.transform.scale(up_image, (PLAYER_SIZE, PLAYER_SIZE))]
down_images = [pygame.transform.scale(img, (PLAYER_SIZE, PLAYER_SIZE)) for img in down_images]
room_background_image = pygame.transform.scale(room_background_image, (200, 200))
wall_image = pygame.transform.scale(wall_image, (240, 240))
mob_image = pygame.transform.scale(mob_image, (MOB_SIZE, MOB_SIZE))
projectile_image_1 = pygame.transform.scale(projectile_image_1, (PROJECTILE_SIZE, PROJECTILE_SIZE))
projectile_image_2 = pygame.transform.scale(projectile_image_2, (PROJECTILE_SIZE, PROJECTILE_SIZE))
return {
'right': right_images,
'left': left_images,
'up': up_image,
'down': down_images,
'room_bg': room_background_image,
'wall': wall_image,
'mob': mob_image,
'idle_right': idle_images,
'heart': heart_images,
'empty_heart': empty_heart_images,
'projectiles': {
'0': projectile_image_1,
'1': projectile_image_2
},
'stairs': stares_image
}
except Exception as e:
print(f"Ошибка загрузки изображений: {e}")
return None