I've been using this fork of LWJGL2 with Forge 1.7.10 for a short while.
I've noticed that, in regular windowed mode, the GUI scale (option in Video Settings) can range from 1 to about 5, with 1 being very small and 5 being decently large (thanks to HiDPI). However, in fullscreen mode, the GUI scale can only range from 1 to 3, with 1 and 2 being small, and 3 being slightly larger than 5 in windowed mode (so, probably 6) - slightly too large to play comfortably.
I assume this has something to do with this fork's HiDPI fixes for macOS.
OS: macOS Sequoia 15.5
Java: Azul Zulu JDK 8
Minecraft: Forge 1.7.10
I'm also using Angelica. Its logic for calculating the maximum GUI scale can be found here.
I've been using this fork of LWJGL2 with Forge 1.7.10 for a short while.
I've noticed that, in regular windowed mode, the GUI scale (option in Video Settings) can range from 1 to about 5, with 1 being very small and 5 being decently large (thanks to HiDPI). However, in fullscreen mode, the GUI scale can only range from 1 to 3, with 1 and 2 being small, and 3 being slightly larger than 5 in windowed mode (so, probably 6) - slightly too large to play comfortably.
I assume this has something to do with this fork's HiDPI fixes for macOS.
OS: macOS Sequoia 15.5
Java: Azul Zulu JDK 8
Minecraft: Forge 1.7.10
I'm also using Angelica. Its logic for calculating the maximum GUI scale can be found here.