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Convert the code to use non-partial functions from Protolude.StringConv #45

@vu3rdd

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@vu3rdd

With Protolude 0.3.0, a non-partial toS function is exposed. This breaks the build (see #44). While we can fix #44 by using toS from Protolude.Conv (which needs to be explicitly exposed), there is a good chance that it may get removed from Protolude. So, we need to look into using the non-partial text/bytestring conversion.

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