Reading und writing a whole region in one single I/O process is, as far as I understand the code, not possible at the current state of the library. That results in 1024(32x32 chunks) single read- and write-processes if you want to edit every chunk in a region.
Can you add a class 'regionRAM' or something alike thats works similar to the current region-class, but has a method to read and write the whole region at once? I am aware that this variant uses a lot more ram but for editing large worlds it would be a really good time saver.