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prep_pmo.py
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185 lines (146 loc) · 5.38 KB
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import bpy
import bmesh
# Simple pmo preps
def sharp_seam_prep_pmo(obj, separate_islands: bool = False) -> None:
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_mode(type='EDGE')
bpy.ops.mesh.select_all(action='DESELECT')
bm = bmesh.from_edit_mesh(obj.data)
bmesh.ops.split_edges(bm, edges=[edge for edge in bm.edges if edge.seam or not edge.smooth])
bmesh.update_edit_mesh(obj.data)
bpy.ops.mesh.select_mode(type='VERT')
bpy.ops.object.mode_set(mode='OBJECT')
# Xenthos' prepare pmo
def xenthos_prep_pmo(obj) -> None:
def triangulate(obj):
bpy.ops.object.mode_set(mode='EDIT')
bm = bmesh.from_edit_mesh(obj.data)
bmesh.ops.triangulate(bm, faces=bm.faces[:])
bmesh.update_edit_mesh(obj.data)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='OBJECT')
duplicate = obj.copy()
duplicate.data = obj.data.copy()
bpy.context.collection.objects.link(duplicate)
bpy.context.view_layer.objects.active = obj
triangulate(obj)
# Step 3: Apply normal-related modifiers on original objects
for mod_name in [m.name for m in obj.modifiers if m.type in {'WEIGHTED_NORMAL', 'NORMAL_EDIT'}]:
bpy.ops.object.modifier_apply(modifier=mod_name)
# Step 4: On original meshes, restore UV seams from islands
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.uv.seams_from_islands()
bpy.ops.mesh.select_mode(type='EDGE')
bpy.ops.mesh.select_all(action='DESELECT')
bm = bmesh.from_edit_mesh(obj.data)
bmesh.ops.split_edges(bm, edges=[edge for edge in bm.edges if edge.seam or not edge.smooth])
bmesh.update_edit_mesh(obj.data)
bpy.ops.object.mode_set(mode='OBJECT')
# Step 6: Add Data Transfer modifier and apply
modifier = obj.modifiers.new(name="DataTransfer", type='DATA_TRANSFER')
modifier.object = duplicate
modifier.use_loop_data = True
modifier.data_types_loops = {'CUSTOM_NORMAL'}
bpy.ops.object.modifier_apply(modifier="DataTransfer")
# Step 7: Clear any extra sharp edges added as a result of Data Transfer
bpy.ops.object.mode_set(mode='EDIT')
# Select all faces, clear sharp, and clear seams
bm = bmesh.from_edit_mesh(obj.data)
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.mark_sharp(clear=True)
bpy.ops.mesh.mark_seam(clear=True)
bmesh.update_edit_mesh(obj.data)
# Deselect all faces
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
bpy.data.objects.remove(duplicate, do_unlink=True)
# *&'s prepare pmo
def asterisk_prep_pmo(obj):
def triangulate(mesh):
bpy.ops.object.mode_set(mode='EDIT')
bm = bmesh.new()
bm.from_mesh(mesh)
bmesh.ops.triangulate(bm, faces=bm.faces)
bpy.ops.object.mode_set(mode='OBJECT')
bm.to_mesh(mesh)
bm.free()
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_mode(type="VERT")
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
me = obj.data
triangulate(me)
# *&'s code to handle edges and repeated vertices
bpy.ops.object.mode_set(mode='EDIT')
solveSharpRepeatedUV(obj)
bpy.ops.object.mode_set(mode='OBJECT')
def bad_iter(blenderCrap):
i = 0
while (True):
try:
yield(blenderCrap[i])
i+=1
except:
return
def selectRepeated(bm):
bm.verts.index_update()
bm.verts.ensure_lookup_table()
targetVert = set()
for uv_layer in bad_iter(bm.loops.layers.uv):
uvMap = {}
for face in bm.faces:
for loop in face.loops:
uvPoint = tuple(loop[uv_layer].uv)
if loop.vert.index in uvMap and uvMap[loop.vert.index] != uvPoint:
targetVert.add(bm.verts[loop.vert.index])
else:
uvMap[loop.vert.index] = uvPoint
return targetVert
def solveRepeatedEdge(mesh):
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.uv.seams_from_islands()
#
me = mesh.data
bm = bmesh.from_edit_mesh(me)
for e in bm.edges:
if e.seam:
e.select = True
bmesh.update_edit_mesh(me)
bpy.ops.mesh.edge_split()
bpy.ops.mesh.select_all(action='DESELECT')
def solveRepeatedVertex(mesh):
bpy.ops.mesh.select_all(action='DESELECT')
bm = bmesh.from_edit_mesh(mesh.data)
oldmode = bm.select_mode
bm.select_mode = {'VERT'}
targets = selectRepeated(bm)
for target in targets:
bmesh.utils.vert_separate(target,target.link_edges)
bm.verts.ensure_lookup_table()
bpy.ops.mesh.select_all(action='DESELECT')
bm.select_mode = oldmode
bm.verts.ensure_lookup_table()
bm.verts.index_update()
bmesh.update_edit_mesh(mesh.data)
mesh.data.update()
return
def solveRepeatedUV(mesh):
solveRepeatedEdge(mesh)
solveRepeatedVertex(mesh)
def solveSharpUV(mesh):
obj = mesh
me = obj.data
bpy.ops.mesh.select_all(action='DESELECT')
bm = bmesh.from_edit_mesh(me)
for e in bm.edges:
if not e.smooth:
e.select = True
bpy.ops.mesh.edge_split()
bpy.ops.mesh.select_all(action='DESELECT')
bmesh.update_edit_mesh(me)
return
def solveSharpRepeatedUV(mesh):
solveSharpUV(mesh)
solveRepeatedUV(mesh)