I'm having a problem in which the decals always render on top of particles from the default Particle System. I'm using Unity 2020.1.1f1 and URP 8.2.0. Here's an example of the problem with the related particle Material and DecalData:



I've tried changing the Priority in the particle material but it had no effect. Is this a bug or a limitation of the system? Or I'm just doing something wrong?