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Audio realism: spatial audio capture to simulated microphone inputs #194

@Kinin-Code-Offical

Description

@Kinin-Code-Offical

Goal: Unity scene audio (spatialized/surround) can be captured and fed into simulated microphone devices used by firmware/ROS nodes.

Scope:

  • Define mic devices + sample format/rate.
  • Capture Unity mix/per-source mix and publish frames to simulation bus.
  • Deterministic option for tests.

Acceptance:

  • Mic samples available to RPi guest path and/or MCU ADC-style inputs.

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