Goal: Unity scene audio (spatialized/surround) can be captured and fed into simulated microphone devices used by firmware/ROS nodes.
Scope:
- Define mic devices + sample format/rate.
- Capture Unity mix/per-source mix and publish frames to simulation bus.
- Deterministic option for tests.
Acceptance:
- Mic samples available to RPi guest path and/or MCU ADC-style inputs.