Goal: Unity scene audio (spatialized / surround) can be captured and fed into simulated microphones/sensors used by firmware/ROS nodes.
Scope:
- Define mic devices and sampling format/rate.
- Capture Unity mix or per-source mix, then publish frames to simulation bus.
- Deterministic option for testing.
Acceptance:
- Mic samples available to RPi guest path (via shared memory/virt device) and/or MCU ADC-style inputs.