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Audio realism: spatial audio capture to simulated microphone inputs #187

@Kinin-Code-Offical

Description

@Kinin-Code-Offical

Goal: Unity scene audio (spatialized / surround) can be captured and fed into simulated microphones/sensors used by firmware/ROS nodes.

Scope:

  • Define mic devices and sampling format/rate.
  • Capture Unity mix or per-source mix, then publish frames to simulation bus.
  • Deterministic option for testing.

Acceptance:

  • Mic samples available to RPi guest path (via shared memory/virt device) and/or MCU ADC-style inputs.

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