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Peripherals: unified device graph + bindings (Unity Simulation FirmwareEngine) #186

@Kinin-Code-Offical

Description

@Kinin-Code-Offical

Goal: A shared 'device graph' defines sensors/actuators and how Unity objects bind to simulation I/O and firmware endpoints.

Includes:

  • Camera, IMU, GPIO, network, audio/microphone, meters/gauges.
  • Input devices (mouse/controller) mapping into simulated USB/HID/serial paths.

Acceptance:

  • A config/spec layer exists to describe bindings.
  • Runtime can enable/disable device modules with near-zero overhead when unused.

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