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REPL driven development #4

@ChristopherKonkel

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@ChristopherKonkel

Hi,
first of all, thank you for this tool! Played with the examples and things work good so far.

What I haven't figured out yet: How would you go about REPL driven development when using clunk?
Can you edit state properties like sprite animations (e.g. change :run to :idle) at runtime, and if yes how would you do it?

I experimented with extra atoms holding state, but that seems rather wonky.

kind regards :)

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