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[BUG] ToyScalePatch breaks clientside AdminToy parenting #2

@Xname7

Description

@Xname7

public override void OnPlayerChangedRole(PlayerChangedRoleEventArgs ev) { LightSourceToy.Create(Vector3.zero, player.GameObject.transform); }

What happens now:

Toy's position gets probably set to Vector.zero globaly (Player can't see the light)

What should happen:

Toy's position is relative to it's parent (Light follows Player and player can see it)

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