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Two-sided Surface extension #110

@progschj

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@progschj

Inspired by this: NVIDIA/VisRTX#63

To accomodate face culling an extension could add additional material parameters materialFront, materialBack for surface objects. They would override the stock material parameter for that side of the surface.

Back/front face culling would then be achieved by setting a fully transparent material on that side. Additionally the extension could specify that setting no material is valid and define the behavior to transparency.

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