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laser.py
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33 lines (25 loc) · 1016 Bytes
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from constante import *
from math import *
from random import randint
class Laser(pygame.sprite.Sprite):
def __init__(self, player, x,y ):
super().__init__()
self.image = laserIMG
self.origin_image = self.image
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.centery = y
self.xChange = 0
self.yChange = 0
self.speed = 5
self.angle = player.angle
self.image = pygame.transform.rotozoom(self.origin_image, self.angle, 1)
old_center = self.rect.center
self.rect = self.image.get_rect(center=old_center)
self.distance = int(
sqrt((self.rect.x - self.rect.x + self.rect[2])**2 + (self.rect.y - self.rect.y + self.rect[3])**2))
def move(self):
self.xChange = cos(degrees(self.angle)) * self.speed
self.yChange = sin(degrees(self.angle)) * self.speed
self.rect.x = self.rect.x + self.xChange
self.rect.y = self.rect.y + self.yChange