-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathmain.js
More file actions
312 lines (249 loc) · 8.15 KB
/
main.js
File metadata and controls
312 lines (249 loc) · 8.15 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
/*---------------------------------------------------------------------------
----------------Constant and Values declaration------------------------------
-----------------------------------------------------------------------------*/
const cvs = document.getElementById("tetris");
const ctx = cvs.getContext("2d");
const scoreElement = document.getElementById("score");
const linesElement = document.getElementById("lines");
const levelsElement = document.getElementById("level");
//creation of the variables used to create the tetris board
const ROW = 20;
const COL = 10;
const SQ = 40;
const VACANT = "black";
var board = [];
var score = 0;
var scorebase = 40 ;
var bonusScore = 0 ;
var lines = 0;
var niv = 0;
var gamewin = true;
var isPaused = false;
// the pieces and their colors
const PIECES = [
[Z,"red"],
[S,"green"],
[T,"purple"],
[O,"yellow"],
[L,"blue"],
[I,"cyan"],
[J,"orange"]
];
// The levels with the speed
const level = {
0: 750,
1: 700,
2: 650,
3: 600,
4: 550,
5: 500,
6: 450,
7: 400,
8: 350,
9: 300,
10: 250,
11: 200,
12: 150,
13: 100,
14: 95,
15: 90,
16: 85,
17: 80,
18: 75,
19: 70,
20: 65,
21: 60,
22: 55,
23: 50,
24: 45,
25: 40,
};
// in progress :
// const cvsNext = document.getElementById("Next");
// const ctxNext = cvsNext.getContext("2d")
// var next = [];
/*---------------------------------------------------------------------------
--------------------------Tetris Board Creation------------------------------
-----------------------------------------------------------------------------*/
// DrawSquare function allows the customisation of the canvas (the board)
const drawSquare = (x,y,color) =>{
ctx.fillStyle = color;
ctx.fillRect(x*SQ,y*SQ,SQ,SQ);
ctx.strokeStyle = "black";
ctx.strokeRect(x*SQ,y*SQ,SQ,SQ);
}
// createBoad function create the tetris board
const createBoard = () => {
for( let r = 0; r <ROW; r++){
board[r] = [];
for(let c = 0; c < COL; c++){
board[r][c] = VACANT;
}
}
}
// draw the board
const drawBoard = () =>{
for(let r = 0; r <ROW; r++){
for(let c = 0; c < COL; c++){
drawSquare(c,r,board[r][c]);
}
}
}
createBoard();
drawBoard();
/*---------------------------------------------------------------------------
--------------------------Random Pieces Generator----------------------------
-----------------------------------------------------------------------------*/
function randomPiece(){
let r = randomN = Math.floor(Math.random() * PIECES.length) // 0 -> 6
return new Piece( PIECES[r][0],PIECES[r][1]);
}
var p = randomPiece();
// var nextPiece = randomPiece();
/*---------------------------------------------------------------------------
--------------------------KeyBoard Control-----------------------------------
-----------------------------------------------------------------------------*/
document.addEventListener("keydown",CONTROL);
function CONTROL(event) {
if(isPaused) return;
switch (event.keyCode) {
case 37:
case 81: // Gauche
p.moveLeft();
dropStart = Date.now();
break;
case 38:
case 90: // Rotation (Haut ou Z)
p.rotate();
dropStart = Date.now();
break;
case 39:
case 68: // Droite
p.moveRight();
dropStart = Date.now();
break;
case 40:
case 83: // Bas
p.moveDown();
score += 0.5;
break;
case 32: // Espace
drop();
break;
case 27: // Échap
tooglePause();
break;
case 13: // Entrée
window.location.reload();
break;
}
}
/*---------------------------------------------------------------------------
--------------------------Tetrominoes Drop Down Animation--------------------
-----------------------------------------------------------------------------*/
var dropStart = Date.now();
var gameOver = false;
var anime;
const drop = () =>{
document.querySelector('#play-btn').style.display = 'none';
document.querySelector('#pause-btn').style.display = 'block';
document.querySelector('#restart-btn').style.display = 'block';
const now = Date.now();
const delta = now - dropStart;
if (delta >= level[niv]) {
p.moveDown();
dropStart = Date.now();
}
if (!gameOver) {
anime = requestAnimationFrame(drop);
} else {
gameOverMessage();
cancelAnimationFrame(anime);
}
chrono();
showHighScores();
calculateFPSNormal();
updateLabel(FPSNormal);
}
const gameOverMessage = () =>{
alert('Game Over !')
let prompts = prompt("Enter your first name: ");
// Detect empty value on prompt
if (prompts == '') {
prompts = 'AAA'
};
// Put the answer in uppercase and select the first 3 letters
let nameUser = prompts.toLocaleUpperCase().substring(0,3);
alert(
'Player : ' + prompts + '\n'
+ 'Initials : ' + nameUser + '\n'
+ 'Score : ' + Math.round(score) + '\n'
+ 'Timer : ' + gameTime
+ '\n' + '\n'
+ 'Restart the game and see if you are in the High Scores !!'
);
HighScore(nameUser);
};
/*---------------------------------------------------------------------------
-----------------------------------Chrono function----------------------------
-----------------------------------------------------------------------------*/
var start = new Date();
var end = 0;
var diff = 0;
var gameTime = "00:00:00:000";
const chrono = () => {
end = new Date();
diff = end - start;
diff = new Date(diff);
const msec = diff.getMilliseconds().toString().padStart(3, '0');
const sec = diff.getSeconds().toString().padStart(2, '0');
const min = diff.getMinutes().toString().padStart(2, '0');
const hr = (diff.getHours() - 1).toString();
gameTime = `${hr}:${min}:${sec}:${msec}`;
document.getElementById("Timer").innerHTML = gameTime;
}
/*---------------------------------------------------------------------------
-----------------------------------Pause function----------------------------
-----------------------------------------------------------------------------*/
const tooglePause = () => {
document.querySelector('#play-btn').style.display = 'block'
document.querySelector('#pause-btn').style.display = 'none'
document.querySelector('#restart-btn').style.display = 'block'
alert('Your game is on pause !'
+ '\n' + '\n'
+ 'To restart the game, click "OK", then "PLAY".' + '\n'
+ 'Or Press "SPACE" twice !'
);
cancelAnimationFrame(anime)
}
/*---------------------------------------------------------------------------
--------------------------------High Scores----------------------------------
-----------------------------------------------------------------------------*/
//HighScore function is used to set in local storage of the player the High Scores
const HighScore = (nameUser) => {
const highScores= JSON.parse(localStorage.getItem("highScores")) || [] ;
//Sets a maximum highScores
const MAX_HIGH_SCORES = 10
//Sets an object Scores
const Scores = {
playername : nameUser,
score : Math.round(score),
}
highScores.push(Scores);
highScores.sort((a,b) => b.score - a.score)
highScores.splice(MAX_HIGH_SCORES);
const highScoresList = document.getElementById('highScores');
highScoresList.innerHTML = highScores
.map((Scores) => `<li> ${Scores.playername} - ${Scores.score} `)
.join(' ');
// Updates the local storage of the user with the JSON.stringify
localStorage.setItem('highScores', JSON.stringify(highScores));
}
//showHighScores is a function that displays scores when the game is started
const showHighScores = () => {
const highScores= JSON.parse(localStorage.getItem("highScores")) || [] ;
const highScoresList = document.getElementById('highScores');
highScoresList.innerHTML = highScores
.map((Scores) => `<li> ${Scores.playername} - ${Scores.score} `)
.join(' ');
}