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32 lines (26 loc) · 750 Bytes
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Gun.gd
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32 lines (26 loc) · 750 Bytes
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extends Sprite2D
var player = null
var rot_speed = 0.1
var fire_rate = 1.0
var fire_time = 0.0
var rang = 500
var bullet = preload("res://Bullet.tscn")
func _physics_process(delta):
if player == null:
return
var dir_to_player = player.global_position - global_position
rotation = dir_to_player.angle()
fire_time += delta
if fire_time > fire_rate:
fire_time = 0
fire()
func fire():
if global_position.distance_to(player.global_position) > rang:
return
var bullet_inst = bullet.instantiate()
get_tree().get_root().add_child(bullet_inst)
bullet_inst.global_position = global_position
var dir_to_player = (player.global_position - global_position).normalized()
bullet_inst.move_dir = dir_to_player
func set_player(p):
player = p