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Patches.cs
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using BTD_Mod_Helper;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.Hooks;
using BTD_Mod_Helper.Api.Hooks.BloonHooks;
using BTD_Mod_Helper.Extensions;
using HarmonyLib;
using Il2CppAssets.Scripts.Models;
using Il2CppAssets.Scripts.Models.Towers.Projectiles;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Weapons;
using Il2CppAssets.Scripts.Simulation.Bloons;
using Il2CppAssets.Scripts.Simulation.Bloons.Behaviors;
using Il2CppAssets.Scripts.Simulation.SMath;
using Il2CppAssets.Scripts.Simulation.Towers;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Simulation.Towers.Projectiles;
using Il2CppAssets.Scripts.Simulation.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.UI_New.InGame;
using UnityEngine;
using static BTD_Mod_Helper.Api.ModContent;
namespace BonnieHeroMod;
[HarmonyPatch]
public static class Patches
{
private static void CreateCashProjectile(Tower bonnieHero, Vector3Boxed position, float amount)
{
var cashProjectile = Game.instance.model.GetTower("BananaFarm", 5).GetDescendant<WeaponModel>().projectile
.Duplicate();
cashProjectile.RemoveBehavior<AgeModel>();
cashProjectile.GetBehavior<CashModel>().minimum = amount;
cashProjectile.GetBehavior<CashModel>().maximum = amount;
var ageModel = new AgeModel("BloonstoneCash_AgeModel", 999999f, 999999, true, null);
cashProjectile.AddBehavior(ageModel);
var projectile = InGame.instance.GetMainFactory()
.CreateEntityWithBehavior<Il2CppAssets.Scripts.Simulation.Towers.Projectiles.Projectile, ProjectileModel>(
cashProjectile);
var arriveAtTarget = projectile.GetProjectileBehavior<ArriveAtTarget>();
const uint dropRange = 20;
arriveAtTarget.SetStartPosition(new Il2CppAssets.Scripts.Simulation.SMath.Vector3(position.X,
position.Y, 100));
var targetPos = new Il2CppAssets.Scripts.Simulation.SMath.Vector3(
position.X + Random.Range(-dropRange, dropRange),
position.Y + Random.Range(-dropRange, dropRange), 100);
arriveAtTarget.targetPos = targetPos;
projectile.Position.X = position.X;
projectile.Position.Y = position.Y;
projectile.Position.Z = 20;
projectile.Direction.X = 0;
projectile.Direction.Y = 0;
projectile.Direction.Z = 0;
projectile.owner = InGame.instance.GetUnityToSimulation().MyPlayerNumber;
projectile.target = new Target(targetPos);
projectile.emittedFrom = new Il2CppAssets.Scripts.Simulation.SMath.Vector3(position.X,
position.Y, 100);
projectile.EmittedBy = bonnieHero;
projectile.Lifespan = 999999;
}
[HarmonyPatch(typeof(SupportRemoveFilterOutTag.MutatorTower),
nameof(SupportRemoveFilterOutTag.MutatorTower.Mutate))]
[HarmonyPrefix]
private static bool SupportRemoveFilterOutTag_MutatorTower_Mutate(SupportRemoveFilterOutTag.MutatorTower __instance,
Model model, ref bool __result)
{
if (__instance.id == MutatorName)
{
__result = true;
return false;
}
return true;
}
internal partial class BonnieHeroMod
{
[HookTarget(typeof(BloonDegradeHook), HookTargetAttribute.EHookType.Postfix)]
public static bool PostDegradeHook(Bloon __instance)
{
//ModHelper.Msg<BonnieHeroMod>("Running Postfix");
if (__instance.bloonModel.baseId != BloonID<BloonstoneCart>()) return true;
var bonnieHero = InGame.instance.GetTowers().Find(tower => tower.towerModel.baseId == TowerID<BonnieHero>());
if (bonnieHero == null || !bonnieHero.GetBonnieData(out var towerLogic))
{
return true;
}
var cartWorth = 25f;
for (int i = 0; i < towerLogic.CurrentTier; i++)
{
switch (i)
{
case < 5:
cartWorth += 15f;
break;
case < 10:
cartWorth += 40f;
break;
case < 15:
cartWorth += 100f;
break;
case < 20:
cartWorth += 160f;
break;
case < 25:
cartWorth += 280f;
break;
case < 30:
cartWorth += 400f;
break;
case < 35:
cartWorth += 600f;
break;
case < 40:
cartWorth += 800f;
break;
}
}
CreateCashProjectile(bonnieHero, __instance.Position, cartWorth);
return true;
}
}
[HarmonyPatch(typeof(Bloon), nameof(Bloon.OnSpawn))]
[HarmonyPrefix]
private static void Bloon_OnSpawn(Bloon __instance)
{
if (__instance.bloonModel.baseId == BloonID<BloonstoneCart>())
{
var bonnieHero = InGame.instance.GetTowers()
.Find(tower => tower.towerModel.baseId == TowerID<BonnieHero>());
if (bonnieHero == null || !bonnieHero.GetBonnieData(out var towerLogic))
{
return;
}
for (int i = 0; i < towerLogic.CurrentTier; i++)
{
switch (i)
{
case < 5:
__instance.health += 1;
break;
case < 10:
__instance.health += 2;
break;
case < 15:
__instance.health += 7;
break;
case < 20:
__instance.health += 60;
break;
case < 25:
__instance.health += 120;
break;
case < 30:
__instance.health += 280;
break;
case < 35:
__instance.health += 400;
break;
case < 40:
__instance.health += 600;
break;
}
}
}
if (__instance.bloonModel.baseId == BloonID<BEAST>())
{
var bonnieHero = InGame.instance.GetTowers()
.Find(tower => tower.towerModel.baseId == TowerID<BonnieHero>());
if (bonnieHero == null)
{
return;
}
switch (bonnieHero.towerModel.tier)
{
case < 16:
break;
case < 20:
__instance.health = __instance.bloonModel.maxHealth = 10000;
break;
case 20:
__instance.health = __instance.bloonModel.maxHealth = 20000;
break;
}
__instance.GetBloonBehavior<HealthPercentTrigger>().lowestHealth = __instance.bloonModel.maxHealth;
}
}
[HarmonyPatch(typeof(InGame), nameof(InGame.RoundStart))]
[HarmonyPostfix]
private static void InGame_RoundStart()
{
var bonnieHero = InGame.instance.GetTowers().Find(tower => tower.towerModel.baseId == TowerID<BonnieHero>());
if (bonnieHero != null && bonnieHero.towerModel.tier > 0)
{
InGame.instance.SpawnBloons(BloonID<BloonstoneCart>(), 3, 480);
}
}
[HarmonyPatch(typeof(Ability), nameof(Ability.Activate))]
[HarmonyPostfix]
private static void Ability_Activate(Ability __instance)
{
var bonnieHero = InGame.instance.GetTowers()
.Find(tower => tower.towerModel.baseId == TowerID<BonnieHero>());
if (bonnieHero != null && __instance.abilityModel.name == "AbilityModel_MassDetonation")
{
var bloons = InGame.instance.GetBloons();
if (bloons != null)
{
foreach (var bloon in bloons)
{
if (bloon.bloonModel.baseId == BloonID<BloonstoneCart>())
{
var attackModel = bonnieHero.towerModel.GetAttackModel();
var dynamite = attackModel.weapons[0].projectile;
var explosion = dynamite.GetBehavior<CreateProjectileOnContactModel>().projectile;
var cartExplosionProjectile = InGame.instance.GetMainFactory()
.CreateEntityWithBehavior<
Il2CppAssets.Scripts.Simulation.Towers.Projectiles.Projectile, ProjectileModel>(
explosion);
cartExplosionProjectile.Position.X = bloon.Position.X;
cartExplosionProjectile.Position.Y = bloon.Position.Y;
cartExplosionProjectile.Position.Z = bloon.Position.Z;
cartExplosionProjectile.owner = InGame.instance.GetUnityToSimulation().MyPlayerNumber;
bloon.Degrade(null, false, bonnieHero, false, new Il2CppSystem.Nullable<int>());
}
}
}
}
if (__instance.abilityModel.name == "AbilityModel_BEAST")
{
InGame.instance.SpawnBloons(ModContent.BloonID<BEAST>(), 1, 0);
}
}
[HarmonyPatch(typeof(HealthPercentTrigger), nameof(HealthPercentTrigger.Trigger))]
[HarmonyPostfix]
public static void HealthPercentTrigger_Trigger(HealthPercentTrigger __instance)
{
if (__instance.bloon.bloonModel.baseId == BloonID<BEAST>())
{
var bonnieHero = InGame.instance.GetTowers()
.Find(tower => tower.towerModel.baseId == TowerID<BonnieHero>());
if (bonnieHero == null)
{
return;
}
var cashProjectile = Game.instance.model.GetTower("BananaFarm", 5).GetDescendant<WeaponModel>().projectile
.Duplicate();
cashProjectile.RemoveBehavior<AgeModel>();
var worth = 25f;
switch (bonnieHero.towerModel.tier)
{
case < 16:
worth = 25f;
break;
case < 20:
worth = 50f;
break;
case 20:
worth = 100f;
break;
}
CreateCashProjectile(bonnieHero, __instance.bloon.Position, worth);
}
}
[HarmonyPatch(typeof(Bloon), nameof(Bloon.Process))]
[HarmonyPostfix]
private static void Bloon_Process(Bloon __instance)
{
if (__instance.bloonModel.baseId == BloonID<BloonstoneCart>() && __instance.GetUnityDisplayNode() != null)
{
__instance.Rotation += 225;
}
if (__instance.bloonModel.baseId == BloonID<BEAST>())
{
var bonnieHero = InGame.instance.GetTowers()
.Find(tower => tower.towerModel.baseId == TowerID<BonnieHero>());
if (bonnieHero == null)
{
return;
}
var collisionState =
InGame.instance.bridge.Simulation.collisionChecker.GetInRange<Bloon>(__instance.Position.X,
__instance.Position.Y, 12);
if (Mathf.Approximately(__instance.baseScale, 1))
{
__instance.baseScale = 0.8f;
}
if (__instance.GetUnityDisplayNode() != null)
{
__instance.Rotation += 90;
}
if (collisionState == null)
return;
while (collisionState.MoveNext())
{
var bloon = collisionState._Current_k__BackingField;
if (bloon == null || bloon.bloonModel.baseId == BloonID<BEAST>())
continue;
var stunDuration = 5;
var moabStunDuration = 2;
switch (bonnieHero.towerModel.tier)
{
case < 16:
break;
case < 20:
stunDuration = 10;
moabStunDuration = 4;
break;
case 20:
stunDuration = 15;
moabStunDuration = 6;
break;
}
var slowMutator = new SlowModel.SlowMutator(0, "Stun:BEASTStun", "SniperStun", true, false, 0);
if (!bloon.bloonModel.isMoab)
{
bloon.AddMutator(slowMutator, stunDuration * 60);
}
else
{
bloon.AddMutator(slowMutator, moabStunDuration * 60);
}
}
}
}
}