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game.js
File metadata and controls
95 lines (72 loc) · 2.44 KB
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var buttonColors = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
//Level Count
var level = 0;
$(document).keydown(function () {
if (!started) {
//The h1 title starts out saying "Press A Key to Start", when the game has started, change this to say "Level 0".
$("#level").text("Level " + level);
nextSequence();
started = true;
}
});
//Colors Chosen by User
$(".btn").click(function () {
var userChosenColor = $(this).attr("id");
userClickedPattern.push(userChosenColor);
playSound(userChosenColor);
animatePress(userChosenColor);
checkAnswer(userClickedPattern.length - 1);
})
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
console.log("success")
}
//If the user got the most recent answer right in step ,then check that they have finished their sequence with another if statement.
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function () {
nextSequence();
}, 1000);
} else {
console.log("wrong");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200)
$("#level").text("Game Over, Press Any Key To Restart.")
startOver();
}
}
//Play Game, Increase level
function nextSequence() {
level++;
$("#level").text("level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
//Flash the randomly selected Button
$("#" + randomChosenColor).fadeIn(90).fadeOut(90).fadeIn(90);
//Play Selected Sound
playSound(randomChosenColor);
}
//Play sound when random color is flashed or user clicks on colors
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
//Animation for flashing buttons on user selection
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed")
}, 100);
}
//Restart the game ,set default values
function startOver() {
var level = 0;
var gamePattern = [];
var started = false;
}