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Tweakscale support?  #33

@shagg-e

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@shagg-e

As of right now on the 1.6.1 builds of RO/RP1, to produce any usable amount of fuel in a meaningful amount of time, a large number of parts are necessary. Whether with Tweakscale itself, or through preset scaled sizes like Infernal Robotics Next does it these days, it would be a big QoL feature for users and in-game performance to, say, only need 1 or 2 electrolysis units rather than spam huge arrays of them, connect different landed modules using KIS/KAS and massively increasing part count and resultant game lag because of it. Or, conversely, having a toggleable option to dump more power into a unit to increase its productivity (up to a certain point, providing you can radiate the heat away), but I'm not sure if that's based in any level of realism with the actual IRL processes this mod is based from.

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