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Updated About Xml and Added Manifest.
Removed readme.md from potential file choices.
1 parent d48eb1c commit 073ef41

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5 files changed

+41
-15
lines changed

5 files changed

+41
-15
lines changed

About/About.xml

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@@ -1,11 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ModMetaData>
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<packageId>Jaxe.PublisherPlus</packageId>
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<name>PublisherPlus</name>
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<author>Jaxe</author>
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<packageId>Jaxe.PublisherPlus.Forked</packageId>
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<name>PublisherPlus Forked</name>
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<author>Jaxe, Averax</author>
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<url>https://github.com/Jvella94/PublisherPlus</url>
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<supportedVersions>
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<li>1.0</li>
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<li>1.1</li>
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</supportedVersions>
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<modDependencies>
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<li>
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<packageId>brrainz.harmony</packageId>
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<displayName>Harmony</displayName>
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<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
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<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
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</li>
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</modDependencies>
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<description>Provides extended options for publishing mods to the Steam Workshop.\n\nThis 'mod' has no effect on gameplay and should only be used by mod developers who intend to upload to the Steam platform.</description>
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<loadAfter>
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<li>brrainz.harmony</li>
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<li>ModManager</li>
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</loadAfter>
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</ModMetaData>

About/Manifest.xml

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<Manifest>
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<identifier>PublishPlusForked</identifier>
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<version>1.3.0.0</version>
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<dependencies>
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<li>>brrainz.harmony</li>
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</dependencies>
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<loadAfter>
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<li>ModManager</li>
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</loadAfter>
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<showCrossPromotions>false</showCrossPromotions>
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<manifestUri>https://github.com/Jvella94/PublisherPlus/master/About/Manifest.xml</manifestUri>
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<downloadUri>https://github.com/Jvella94/PublisherPlus/releases/latest</downloadUri>
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</Manifest>

README.md

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# PublisherPlus
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![](https://img.shields.io/badge/Mod_Version-1.2-blue.svg)
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# PublisherPlus Forked
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![](https://img.shields.io/badge/Mod_Version-1.3-blue.svg)
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![](https://img.shields.io/badge/Built_for_RimWorld-1.1-blue.svg)
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![](https://img.shields.io/badge/Powered_by_Harmony-2.0-blue.svg)
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Source/Data/WorkshopPackage.cs

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@@ -99,6 +99,7 @@ private void GetAllContent()
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|| l.FullName.Contains("Source\\")
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|| l.FullName.Contains(".sln")
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|| l.FullName.Contains(".git")
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|| l.FullName.Contains("Readme.md")
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);
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_items.Clear();
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Source/PublisherPlus.csproj

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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.0.0.3, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>packages\Lib.Harmony.2.0.0.3\lib\net472\0Harmony.dll</HintPath>
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<Reference Include="0Harmony, Version=2.0.0.10, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>packages\Lib.Harmony.2.0.0.10\lib\net472\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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<HintPath>D:\Games\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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<HintPath>D:\Games\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>D:\Games\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>D:\Games\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<HintPath>D:\Games\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>

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