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twRotateMultisprite.cpp
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91 lines (76 loc) · 2.63 KB
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#include "twRotateMultisprite.h"
#include "gamedata.h"
#include "frameFactory.h"
void TWRotateMultiSprite::advanceFrame(Uint32 ticks) {
timeSinceLastFrame += ticks;
if (timeSinceLastFrame > frameInterval) {
currentFrame = (currentFrame+1) % numberOfFrames;
timeSinceLastFrame = 0;
}
}
TWRotateMultiSprite::TWRotateMultiSprite( const std::string& name) :
Drawable(name,
Vector2f(Gamedata::getInstance().getXmlInt(name+"/Loc/X"),
Gamedata::getInstance().getXmlInt(name+"/Loc/Y")),
Vector2f(Gamedata::getInstance().getXmlInt(name+"SpeedX"),
Gamedata::getInstance().getXmlInt(name+"SpeedY")),
(Gamedata::getInstance().getXmlInt(name+"/Angle")),
(Gamedata::getInstance().getXmlInt(name+"/increase")),
Gamedata::getInstance().getXmlInt(name+"/Depth")
),
frames( FrameFactory::getInstance().getFrames(name+"/left") ),
framesMirror( FrameFactory::getInstance().getFrames(name+"/right") ),
worldWidth(Gamedata::getInstance().getXmlInt("world/Width")),
worldHeight(Gamedata::getInstance().getXmlInt("world/Height")),
currentFrame(0),
numberOfFrames( Gamedata::getInstance().getXmlInt(name+"/leftFrames") ),
frameInterval( Gamedata::getInstance().getXmlInt(name+"/FrameInterval") ),
timeSinceLastFrame( 0 ),
frameWidth(frames[0]->getWidth()),
frameHeight(frames[0]->getHeight()),
flag(false)
{ }
TWRotateMultiSprite::TWRotateMultiSprite(const TWRotateMultiSprite& s) :
Drawable(s),
frames(s.frames),
framesMirror(s.framesMirror),
worldWidth( s.worldWidth ),
worldHeight( s.worldHeight ),
currentFrame(s.currentFrame),
numberOfFrames( s.numberOfFrames ),
frameInterval( s.frameInterval ),
timeSinceLastFrame( s.timeSinceLastFrame ),
frameWidth( s.frameWidth ),
frameHeight( s.frameHeight ),
flag( s.flag)
{ }
void TWRotateMultiSprite::draw() const {
Uint32 x = static_cast<Uint32>(X());
Uint32 y = static_cast<Uint32>(Y());
double angle = getAngle();
if (!flag)
{ frames[currentFrame]->draw(x, y, angle);}
else
{
framesMirror[currentFrame]-> draw(x,y, angle);}
}
void TWRotateMultiSprite::update(Uint32 ticks) {
advanceFrame(ticks);
Vector2f incr = getVelocity() * static_cast<float>(ticks) * 0.001;
setPosition(getPosition() + incr);
setAngle(getAngle() + getAngleInc() );
if ( Y() < 0) {
velocityY( abs( velocityY() ) );
}
if ( Y() > worldHeight-frameHeight) {
velocityY( -abs( velocityY() ) );
}
if ( X() < 0) {
velocityX( abs( velocityX() ) );
flag = true;
}
if ( X() > worldWidth-frameWidth) {
velocityX( -abs( velocityX() ) );
flag = false;
}
}