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collisionStrategy.h
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36 lines (32 loc) · 1018 Bytes
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#ifndef __COLLISIONSTRATEGY_H__
#define __COLLISIONSTRATEGY_H__
#include <cmath>
#include "sprite.h"
class CollisionStrategy {
public:
virtual bool execute(const Drawable&, const Drawable&) const = 0;
virtual void draw() const = 0;
virtual ~CollisionStrategy() {}
};
class RectangularCollisionStrategy : public CollisionStrategy {
public:
RectangularCollisionStrategy() {}
virtual bool execute(const Drawable&, const Drawable&) const;
virtual void draw() const;
};
class MidPointCollisionStrategy : public CollisionStrategy {
public:
MidPointCollisionStrategy() {}
virtual bool execute(const Drawable&, const Drawable&) const;
virtual void draw() const;
float distance(float, float, float, float) const;
};
class PerPixelCollisionStrategy : public CollisionStrategy {
public:
PerPixelCollisionStrategy() {}
virtual bool execute(const Drawable&, const Drawable&) const;
virtual void draw() const;
private:
bool isVisible(Uint32, SDL_Surface*) const;
};
#endif // __COLLISIONSTRATEGY_H__