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othello.js
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225 lines (178 loc) · 6.09 KB
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const nSquares = 8;
const divBlack = "<div class='black' />";
const divWhite = "<div class='white' />";
let score = {
black: 0,
white: 0,
}
let curPlayer = 'black';
const loadBoard = () => {
var table = document.createElement("table");
for (var i = 1; i <= nSquares; i++) {
var tr = document.createElement('tr');
for (var j = 1; j <= nSquares; j++) {
var td = document.createElement('td');
td.className = "othelloSquare";
td.id = '' + i + j;
tr.appendChild(td);
}
table.appendChild(tr);
}
$('#main').append(table);
startGame();
}
$(document).on('click', '.othelloSquare', function() {
if(!$(this).find('.black')[0] && !$(this).find('.white')[0]) {
if(curPlayer == 'black') {
if (checkClickedTd($(this))) {
pickCoin($(this), divBlack);
changeCoin($(this), 'black', 'white', divBlack);
curPlayer = nextPlayer();
}
} else {
if (checkClickedTd($(this))) {
pickCoin($(this), divWhite);
changeCoin($(this), 'white', 'black', divWhite);
curPlayer = nextPlayer();
}
}
// Verifica possíveis movimentos para o proximo jogador
if(checkGameState() == 0) {
curPlayer = nextPlayer();
if(checkGameState() == 0) {
$('.modal').addClass('show')
// Shows modal for which player won or a tie
if(score.black < score.white) {
$('.modal').html("White won")
} else if(score.white < score.black) {
$('.modal').html("Black won")
} else {
$('.modal').html("Tie")
}
}
}
$('#blackCounter').html(score.black);
$('#whiteCounter').html(score.white);
}
})
const nextPlayer = () => {
return curPlayer === 'black' ? 'white' : 'black';
}
const checkGameState = () => {
let possiblePlays = [];
let opponent = nextPlayer();
let blackPieces = 0;
let whitePieces = 0;
let cordXCheck = 0;
let cordYCheck = 0;
let cordsXY = '';
// Goes through all the squares to check for possible plays
for(let x=1; x<=nSquares; x++) {
for(let y=1; y<=nSquares; y++) {
// Checks current square to see what piece occupies it
if($(`#${x}${y}`).find('div').hasClass(curPlayer) || $(`#${x}${y}`).find('div').hasClass(opponent)) {
if($(`#${x}${y}`).find('div').hasClass('black'))
blackPieces++;
else
whitePieces++;
continue;
}
// Checks all directions for selected square
for (var dx = -1; dx <= 1; dx++) {
for (var dy = -1; dy <= 1; dy++) {
if(dx === 0 && dy === 0)
continue;
for(let i=1; i < nSquares; i++) {
cordXCheck = x + i * (dx),
cordYCheck = y + i * (dy);
if(cordXCheck < 1 || cordXCheck > nSquares || cordYCheck < 1 || cordYCheck > nSquares)
break;
cordsXY = '#' + cordXCheck + cordYCheck;
if ($(cordsXY).find('div').hasClass(curPlayer) && i >= 2) {
for(let j=1; j<i; j++) {
let pushCords = `#${-dx + x + (j * dx)}${-dy + y + (j * dy)}`;
possiblePlays.push(pushCords);
}
}
if(!($(cordsXY).find('div').hasClass(opponent)))
break;
}
}
}
}
}
// Sets the current score
score.black = blackPieces;
score.white = whitePieces;
return possiblePlays.length;
}
const checkClickedTd = (clickedId) => {
let opponent = nextPlayer();
let cordXCheck = 0;
let cordYCheck = 0;
let idClickedTd = clickedId.attr('id');
let cordXClick = parseInt(idClickedTd.charAt(0));
let cordYClick = parseInt(idClickedTd.charAt(1));
// TODO: Try to extract to a function???
for (let dx = -1; dx <= 1; dx++) {
for (let dy = -1; dy <= 1; dy++) {
if(dx === 0 && dy === 0)
continue;
for(let i=1; i < nSquares; i++) {
cordXCheck = cordXClick + i * (dx);
cordYCheck = cordYClick + i * (dy);
if(cordXCheck < 1 || cordXCheck > nSquares || cordYCheck < 1 || cordYCheck > nSquares)
break;
let cordsXY = '#' + cordXCheck + cordYCheck;
if ($(cordsXY).find('div').hasClass(curPlayer) && i >= 2) {
return true;
}
if(!($(cordsXY).find('div').hasClass(opponent)))
break;
}
}
}
return false;
}
const pickCoin = (clickedId, curPiece) => {
var idClickedTd = clickedId.attr('id');
$('#' + idClickedTd).html(curPiece);
}
const changeCoin = (clickedId) => {
let coinToChange = [];
let pushCords = '';
let opponent = nextPlayer();
let cordsXY = '';
let idClickedTd = clickedId.attr('id');
let cordXClick = parseInt(idClickedTd.charAt(0));
let cordYClick = parseInt(idClickedTd.charAt(1));
for (let dx = -1; dx <= 1; dx++) {
for (let dy = -1; dy <= 1; dy++) {
if (dx === 0 && dy === 0)
continue;
for(let i=1; i < nSquares; i++) {
cordXCheck = cordXClick + i * (dx),
cordYCheck = cordYClick + i * (dy);
if(cordXCheck < 1 || cordXCheck > nSquares || cordYCheck < 1 || cordYCheck > nSquares)
break;
cordsXY = '#' + cordXCheck + cordYCheck;
if ($(cordsXY).find('div').hasClass(curPlayer) && i >= 2) {
for(let j=1; j<i; j++) {
pushCords = `#${cordXClick + (j * dx)}${cordYClick + (j * dy)}`;
$(pushCords).find('div').removeClass();
$(pushCords).find('div').addClass(curPlayer);
}
}
if(!($(cordsXY).find('div').hasClass(opponent)))
break;
}
}
}
}
const startGame = () => {
document.getElementById(`${nSquares/2}${nSquares/2 + 1}`).innerHTML = divBlack;
document.getElementById(`${nSquares/2 + 1}${nSquares/2}`).innerHTML = divBlack;
document.getElementById(`${nSquares/2}${nSquares/2}`).innerHTML = divWhite;
document.getElementById(`${nSquares/2 + 1}${nSquares/2 + 1}`).innerHTML = divWhite;
curPlayer = 'black';
}