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physicsfirefox.js
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158 lines (136 loc) · 3.83 KB
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var charges
var canvasProperties
var lastTime = 0
const smallestPassingDistanceSquared = 10 ** 2
const k = 50
const subSteps = 1000
// Options
var friction
var timescale
var trailLength
function getFieldVector(x, y) {
// Get the field vector and strength at an abritrary position
// in the grid
vec = {x:0, y:0, strength:0}
for (var charge of charges) {
dx = (x - charge.x)
dx2 = dx * dx;
dy = (y - charge.y)
dy2 = dy * dy
r2 = dx2 + dy2
// Check to ensure r2 is > 0
if (r2 < smallestPassingDistanceSquared) r2 = smallestPassingDistanceSquared
// Calculate the field strength due to this charge
strength = k * charge.q / (r2)
// Add it to the field vectors
vec.x += strength * (dx2/r2) * Math.sign(dx)
vec.y += strength * (dy2/r2) * Math.sign(dy)
vec.strength += strength
}
return vec
}
function updateCharges(){
deltaTime = (performance.now() - lastTime)/1000
lastTime = performance.now()
dt = timescale * deltaTime / subSteps
for (var i = 0; i < subSteps; i++) {
for (var charge of charges) {
if (!charge.static) {
fieldVector = getFieldVector(charge.x, charge.y)
charge.vx += fieldVector.x * charge.q * dt
charge.vy += fieldVector.y * charge.q * dt
// Limit to a maximum speed
if (Math.abs(charge.vx) > 1000) charge.vx *= 0.9
if (Math.abs(charge.vy) > 1000) charge.vy *= 0.9
charge.x += charge.vx * dt
charge.y += charge.vy * dt
}
}
_walls()
}
// Add to the trail
for (var charge of charges) {
charge.trail.push({
x: charge.x,
y: charge.y
})
if (charge.trail.length > trailLength) charge.trail = charge.trail.slice(charge.trail.length - trailLength)
}
// Friction
for (var charge of charges) {
charge.vx *= 1-friction
charge.vy *= 1-friction
}
}
function _walls() {
// Temp walls function
for (var charge of charges) {
if (charge.x >= canvasProperties['width']) {
charge.vx = -1* charge.vx
charge.x = 2*canvasProperties['width'] - charge.x
}
if (charge.x <= 0) {
charge.vx = -1* charge.vx
charge.x = 0 - charge.x
}
if (charge.y >= canvasProperties['height']) {
charge.vy = -1* charge.vy
charge.y = 2*canvasProperties['height'] - charge.y
}
if (charge.y <= 0) {
charge.vy = -1* charge.vy
charge.y = 0 - charge.y
}
}
}
// function _circleWall() {
// for (var charge of charges) {
// if (charge.x * charge.x + charge.y * charge.y >= canvasProperties['width']/2) {
// }
// }
function getKE() {
KE = 0
for (charge of charges) {
KE += (charge.vx * charge.vx) + (charge.vy * charge.vy)
}
return KE
}
// function getPE() {
// PE = 0
// for (charge of charges) {
// for (otherCharge of charges){
// if (charge != otherCharge)
// {
// PE += 1/
// }
// }
// }
// return KE
// }
function loop(){
updateCharges()
postMessage({
charges: charges
})
setTimeout(loop, 30)
}
// function loop() {
// updateCharges()
// postMessage({
// charges: charges
// })
// }
onmessage = function (e) {
if ('update' in e.data) {
for (var key of e.data.update) {
this[key] = e.data[key]
}
} else {
charges = e.data.charges
canvasProperties = e.data.canvasProperties
timescale = e.data.timescale
friction = e.data.friction
trailLength = e.data.trailLength
loop()
}
}