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Player.java
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362 lines (320 loc) · 7.59 KB
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import java.awt.Graphics;
import java.awt.Image;
/**
* This class represents the player in the game.
*
* @author John Kurlak (kurlak)
* Weston Thayer (weston5)
* Panhavorn Hok (onehok1)
* @version 12.07.09
*/
public class Player extends KillableSprite implements Collidable
{
private static final int PLANE_SPEED = 8;
private static final Image PLANE = Utilities.loadImage("plane.png");
private static final Image PLANE_HIT = Utilities.loadImage("plane-hit.png");
private static final Image PLANE_LEFT = Utilities
.loadImage("plane-left.png");
private static final Image PLANE_RIGHT = Utilities
.loadImage("plane-right.png");
private static final int X = (Global.WINDOW_WIDTH >> 1) - (PLANE
.getWidth(null) >> 1);
private static final int Y = Global.WINDOW_HEIGHT - PLANE.getHeight(null) -
20;
private int numLives = 5;
private int numMissiles = 10;
private int numBombs = 1;
private int t = 0;
private boolean isDodgingLeft = false;
private boolean isDodgingRight = false;
/**
* This constructor creates a new player.
*/
public Player()
{
super(X, Y, new Image[] { PLANE, PLANE_HIT, PLANE, PLANE_RIGHT,
PLANE_LEFT } , 0, 0, 100);
}
/**
* This method subtracts 1 from the number of lives the player has.
*/
public void takeLife()
{
--numLives;
}
/**
* This method retrieves the number of lives the player has.
*
* @return Returns the number of lives
*/
public int getNumLives()
{
return numLives;
}
/**
* This method gets the number of missiles that the player has.
*
* @return Returns the number of missiles
*/
public int getNumMissiles()
{
return numMissiles;
}
/**
* This method gets the number of bombs that the player has.
*
* @return Returns the number of bombs
*/
public int getNumBombs()
{
return numBombs;
}
/**
* This method attempts to let the player dodge (if allowed).
*
* @param isLeft True if the player is currently dodging left and false
* if he/she is not
*/
public void doDodge(boolean isLeft)
{
if (t == 0)
{
if (isLeft)
{
setRange(3, 3);
isDodgingLeft = true;
}
else
{
setRange(4, 4);
isDodgingRight = true;
}
t = 20;
}
}
/**
* This method determines whether or not a player is dodging.
*
* @return Returns true if the player is currently dodging and false if
* he/she is not
*/
public boolean isDodging()
{
return (t > 0);
}
/**
* This method resets the player back to life.
*/
public void reset()
{
setHealth(100);
setX(X);
setY(Y);
setRange(0, 0);
}
/**
* This method handles whenever a player collides with another sprite.
*/
public void collision(Sprite object)
{
if (object instanceof EnemyWeapon && !isDodging() &&
!GamePanel.isLevelComplete())
{
Weapon damager = (Weapon) object;
if (damager.isAlive())
{
offsetHealth(-damager.getDamageAmount());
if (getHealth() <= 0)
{
super.remove();
GamePanel.makeExplosion(getX(), getY());
GameState.switchState(GameState.DEAD);
}
else
{
setRange(1, 2);
}
damager.remove();
}
}
else if (object instanceof Enemy && !isDodging() &&
!GamePanel.isLevelComplete())
{
Enemy enemy = (Enemy) object;
if (enemy.isAlive() && !enemy.hasCrashed())
{
enemy.setCrashed();
offsetHealth(-enemy.getCrashDamage());
if (getHealth() <= 0)
{
super.remove();
GamePanel.makeExplosion(getX(), getY());
GameState.switchState(GameState.DEAD);
}
else
{
setRange(1, 2);
}
enemy.offsetHealth(-enemy.getCrashDamage());
enemy.setRange(1, 2);
if (enemy.getHealth() <= 0)
{
enemy.remove();
GamePanel.makeExplosion(getX(), getY());
}
}
}
}
/**
* This method gives the player an extra bomb.
*/
public void giveBomb()
{
++numBombs;
}
/**
* This method gives the player an extra missile.
*/
public void giveMissile()
{
++numMissiles;
}
/**
* This method gives the player an extra life.
*/
public void giveLife()
{
++numLives;
}
/**
* This method updates the position of the player based on keyboard events.
*/
public void updatePosition()
{
if (isAlive() && !GamePanel.isLevelComplete())
{
if ((KeyboardEvent.getLeftArrow() || isDodgingLeft) &&
!isDodgingRight && getX() > PLANE_SPEED - 3)
{
if (isDodgingLeft)
{
offsetX(-PLANE_SPEED);
}
else
{
offsetX(-PLANE_SPEED);
}
}
if ((KeyboardEvent.getRightArrow() || isDodgingRight) &&
!isDodgingLeft && (getX() + getWidth()) < Global.WINDOW_WIDTH)
{
if (isDodgingRight)
{
offsetX(PLANE_SPEED);
}
else
{
offsetX(PLANE_SPEED);
}
}
if (KeyboardEvent.getUpArrow() && getY() > 200)
{
offsetY(-PLANE_SPEED);
}
if (KeyboardEvent.getDownArrow() && (getY() + getHeight()) <
Global.WINDOW_HEIGHT)
{
offsetY(PLANE_SPEED);
}
if (t != 0)
{
if (t > 0)
{
--t;
if (t == 0)
{
setRange(0, 0);
isDodgingLeft = false;
isDodgingRight = false;
t = -1;
}
}
else
{
++t;
}
}
}
else if (GamePanel.isLevelComplete())
{
offsetY(-(PLANE_SPEED >> 1));
if ((getY() + getHeight()) < 0 && !GameState.isLoading() &&
isAlive())
{
GameState.loadState(GameState.LEVEL_COMPLETE);
}
}
}
/**
* This method fires the player's laser weapon.
*/
public void fireLasers()
{
if (isAlive() && !GamePanel.isLevelComplete() && !isDodging())
{
int lx = getX() + (getWidth() >> 1) - 5;
int ly = getY() - 10;
LaserBeam laser;
laser = new LaserBeam(lx, ly, "t,0.5,^,10,*", "t,1.6,^,-1,*");
GamePanel.getSprites().add(laser);
laser = new LaserBeam(lx, ly, "t,0.5,^,-10,*", "t,1.6,^,-1,*");
GamePanel.getSprites().add(laser);
laser = new LaserBeam(lx, ly, "t,0.5,^,5,*", "t,1.6,^,-1.2,*");
GamePanel.getSprites().add(laser);
laser = new LaserBeam(lx, ly, "t,0.5,^,-5,*", "t,1.6,^,-1.2,*");
GamePanel.getSprites().add(laser);
laser = new LaserBeam(lx, ly, "0", "t,1.6,^,-1.3,*");
GamePanel.getSprites().add(laser);
Sound laserSound = new Sound("laser.wav");
laserSound.playOnce();
}
}
/**
* This method fires a player's missile.
*/
public void fireMissile()
{
if (isAlive() && !GamePanel.isLevelComplete() && !isDodging() &&
numMissiles != 0 && numMissiles-- > 0)
{
int lx = getX() + (getWidth() >> 1) - 11;
int ly = getY() - 5;
Missile missile = new Missile(lx, ly, "0", "t,1.6,^,-1.5,*,2,*");
GamePanel.getSprites().add(missile);
}
}
/**
* This method fires a player's bomb.
*/
public void fireBomb()
{
if (isAlive() && !GamePanel.isLevelComplete() && !isDodging() &&
numBombs != 0 && numBombs-- > 0)
{
int lx = getX() + (getWidth() >> 1) - 16;
int ly = getY() - 20;
Bomb bomb = new Bomb(lx, ly, "0", "-7,t,0.7,^,*,2,*");
GamePanel.getSprites().add(bomb);
}
}
/**
* This method draws the player on the screen.
*
* @param g The graphics object to which we can draw
*/
public void draw(Graphics g)
{
super.draw(g);
super.iterate();
}
}