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KeyboardEvent.java
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212 lines (195 loc) · 4.88 KB
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import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
* This class handles key presses and releases.
*
* @author John Kurlak (kurlak)
* Weston Thayer (weston5)
* Panhavorn Hok (onehok1)
* @version 12.07.09
*/
public class KeyboardEvent implements KeyListener
{
private static boolean leftArrow = false;
private static boolean rightArrow = false;
private static boolean upArrow = false;
private static boolean downArrow = false;
private static boolean space = false;
private static boolean shift = false;
private static boolean control = false;
private static boolean keyDown = false;
/**
* This method is invoked when a key is typed.
*/
public void keyTyped(KeyEvent e)
{
// Method not needed
}
/**
* This method handles key presses.
*/
public void keyPressed(KeyEvent e)
{
int key = e.getKeyCode();
keyDown = true;
if (!GameState.isLoading())
{
if (GameState.getCurrentState() != GameState.GAME_PLAY)
{
GamePanel.keyPressed(key);
}
else if (key == KeyEvent.VK_SPACE && !space)
{
GamePanel.keyPressed(key);
}
else if (key == KeyEvent.VK_SHIFT && !shift)
{
GamePanel.keyPressed(key);
}
else if (key == KeyEvent.VK_CONTROL && !control)
{
GamePanel.keyPressed(key);
}
else if (key != KeyEvent.VK_SPACE && key != KeyEvent.VK_SHIFT
&& key != KeyEvent.VK_CONTROL)
{
GamePanel.keyPressed(key);
}
}
switch (key)
{
case KeyEvent.VK_LEFT:
leftArrow = true;
break;
case KeyEvent.VK_RIGHT:
rightArrow = true;
break;
case KeyEvent.VK_UP:
upArrow = true;
break;
case KeyEvent.VK_DOWN:
downArrow = true;
break;
case KeyEvent.VK_SPACE:
space = true;
break;
case KeyEvent.VK_SHIFT:
shift = true;
break;
case KeyEvent.VK_CONTROL:
control = true;
break;
}
}
/**
* This method handles key releases.
*/
public void keyReleased(KeyEvent e)
{
int key = e.getKeyCode();
keyDown = false;
switch (key)
{
case KeyEvent.VK_LEFT:
leftArrow = false;
break;
case KeyEvent.VK_RIGHT:
rightArrow = false;
break;
case KeyEvent.VK_UP:
upArrow = false;
break;
case KeyEvent.VK_DOWN:
downArrow = false;
break;
case KeyEvent.VK_SPACE:
space = false;
break;
case KeyEvent.VK_SHIFT:
shift = false;
break;
case KeyEvent.VK_CONTROL:
control = false;
break;
}
}
/**
* This method determines whether the left arrow is down.
*
* @return Returns true if the left arrow is down and false if the left
* arrow is up
*/
public static boolean getLeftArrow()
{
return leftArrow;
}
/**
* This method determines whether the right arrow is down.
*
* @return Returns true if the right arrow is down and false if the right
* arrow is up
*/
public static boolean getRightArrow()
{
return rightArrow;
}
/**
* This method determines whether the up arrow is down.
*
* @return Returns true if the up arrow is down and false if the up arrow
* is up
*/
public static boolean getUpArrow()
{
return upArrow;
}
/**
* This method determines whether the down arrow is down.
*
* @return Returns true if the down arrow is down and false if the down
* arrow is up
*/
public static boolean getDownArrow()
{
return downArrow;
}
/**
* This method determines whether the space bar is down.
*
* @return Returns true if the space bar is down and false if the space
* bar is up
*/
public static boolean getSpace()
{
return space;
}
/**
* This method determines whether the shift key is down.
*
* @return Returns true if the shift key is down and false if the shift key
* is up
*/
public static boolean getShift()
{
return shift;
}
/**
* This method determines whether the control key is down.
*
* @return Returns true if the control key is down and false if the control
* key is up
*/
public static boolean getControl()
{
return control;
}
/**
* This method determines whether a key is down.
*
* @return Returns true if a key is down and false if a key is not down
*/
public static boolean isKeyDown()
{
return keyDown;
}
}