We have a custom engine derived from the official UE4.24 where we have introduced some new object versions (aka. EUnrealEngineObjectUE4Version::VER_UE4_AUTOMATIC_VERSION reached 523 greater than the stated supported version 522)
Rider Backend Log:
|W| UE4AssetsCache | JetPool(S) #2:12 | Rider failed to parse asset file: Unsupported FileVersionUE = 523. Supported asset versions: 214 - 522 (UE4), 1000 - 1013 (UE5) at ....
Rider version is RD-243.22562.250.
This issue caused Rider failed to parse the references of blueprints saved by our engine, I'm wondering is there any way to customize what object versions Rider trying to scan?