From e1012e705502cad809197d67aa547794b11312b4 Mon Sep 17 00:00:00 2001 From: RTMM Date: Thu, 26 Mar 2026 14:20:57 +0000 Subject: [PATCH] Update func_status Allow mappers to add whatever status is in the game. This has caused issues with custom fdg files since it only accepts these 3 status. --- gamemodes/zombiesurvival/entities/entities/func_status.lua | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/gamemodes/zombiesurvival/entities/entities/func_status.lua b/gamemodes/zombiesurvival/entities/entities/func_status.lua index b152c6223..e7909dbb5 100644 --- a/gamemodes/zombiesurvival/entities/entities/func_status.lua +++ b/gamemodes/zombiesurvival/entities/entities/func_status.lua @@ -46,8 +46,7 @@ function ENT:KeyValue(key, value) if key == "enabled" then self.On = tonumber(value) == 1 elseif key == "status" then - local val = string.lower(value) - self.Status = (val == "slow" or val == "dimvision" or val == "enfeeble" or val == "frost") and val or "slow" + self.Status = string.lower(value) elseif key == "linger" then self.Linger = tonumber(value) == 1 elseif key == "duration" then