From e16a36f17995b9b06ab86b1d054b3ab77df90c0f Mon Sep 17 00:00:00 2001 From: ZSenjoyer Date: Fri, 25 Jul 2025 20:10:17 +0500 Subject: [PATCH] Fix incorrect prop position in WElements Fixing WElements of electro hammer is placed incorrectly compared to VElements --- .../entities/weapons/weapon_zs_electrohammer.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/gamemodes/zombiesurvival/entities/weapons/weapon_zs_electrohammer.lua b/gamemodes/zombiesurvival/entities/weapons/weapon_zs_electrohammer.lua index ed8343a57..cd49cfb61 100644 --- a/gamemodes/zombiesurvival/entities/weapons/weapon_zs_electrohammer.lua +++ b/gamemodes/zombiesurvival/entities/weapons/weapon_zs_electrohammer.lua @@ -12,10 +12,10 @@ if CLIENT then } SWEP.WElements = { - ["base2"] = { type = "Model", model = "models/props_lab/teleportring.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, 0, 0), angle = Angle(0, 180, 0), size = Vector(0.08, 0.08, 0.08), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, - ["ss"] = { type = "Sprite", sprite = "sprites/grav_flare", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-1.338, 2.894, 0.125), size = { x = 5, y = 5 }, color = Color(255, 255, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = false}, - ["base"] = { type = "Model", model = "models/props_lab/powerbox02d.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1, -8), angle = Angle(270, 90, 90), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, - ["base2+"] = { type = "Model", model = "models/props_lab/teleportring.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-0.975, -0.263, 0.232), angle = Angle(0, 270, 90), size = Vector(0.15, 0.15, 0.15), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } + ["base2"] = { type = "Model", model = "models/props_lab/teleportring.mdl", bone = "ValveBiped.Anim_Attachment_RH", rel = "base", pos = Vector(0.7, 0, 0), angle = Angle(0, 185, 0), size = Vector(0.07, 0.05, 0.06), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, + ["ss"] = { type = "Sprite", sprite = "sprites/grav_flare", bone = "ValveBiped.Anim_Attachment_RH", rel = "base", pos = Vector(-1.338, 2.894, 0.125), size = { x = 5, y = 5 }, color = Color(255, 255, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = false}, + ["base"] = { type = "Model", model = "models/props_lab/powerbox02d.mdl", bone = "ValveBiped.Anim_Attachment_RH", rel = "", pos = Vector(-2, -7, 0), angle = Angle(90, 90, 0), size = Vector(0.19, 0.25, 0.2), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, + ["base2+"] = { type = "Model", model = "models/props_lab/teleportring.mdl", bone = "ValveBiped.Anim_Attachment_RH", rel = "base", pos = Vector(-0.1, 2.6, 0), angle = Angle(-4, 180, 90), size = Vector(0.12, 0.12, 0.12), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end