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Fusion 360 build instructions #9
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Hi @JesusFreke!
I want to thank you for creating this very interesting project.
But, TBH, for me the most interesting part of this project is the way you used to create 3D models. I know about OpenScad and I like this idea of converting code to 3D models. It's very cool that you used the same idea but for Fusion 360.
But, unfortunately, it's pretty hard to figure out how to get a Fusion360 to "compile" this. Maybe it makes sense to add some instructions about this to Readme? Something like this:
- Install fscad (see this hint about installation).
- Copy the content of
partsfolder to%appdata%\Roaming\Autodesk\Autodesk Fusion 360\API\Scripts(this path is valid for Windows, for macOS please check this link). - Copy
lalboard.pyto%appdata%\Roaming\Autodesk\Autodesk Fusion 360\API(the same about the path). - Start Fusion 360, go to
Tools->Scripts and Add-ins...select the script fromMy Scriptsfolder and press Run.
Also, IMHO it would be very cool to have message_box_on_error enabled by default (this would make it easier to solve any problems).
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