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Description
iOS production build crashes on iPhone SE 3 after adding react-native-beacon-radar 0.3.2 but simulator does not. Is it expected?
The crash happens in the following function.
void RCTNativeModule::invoke(unsigned int methodId, folly::dynamic &¶ms, int callId)
npx react-native info
info Fetching system and libraries information...
System:
OS: macOS 13.4
CPU: (8) x64 Intel(R) Core(TM) i5-8259U CPU @ 2.30GHz
Memory: 1.47 GB / 16.00 GB
Shell: 3.2.57 - /bin/bash
Binaries:
Node: 19.8.1 - /usr/local/bin/node
Yarn: 1.22.19 - /usr/local/bin/yarn
npm: 9.5.1 - /usr/local/bin/npm
Watchman: Not Found
Managers:
CocoaPods: 1.11.3 - /usr/local/bin/pod
SDKs:
iOS SDK:
Platforms: DriverKit 22.4, iOS 16.4, macOS 13.3, tvOS 16.4, watchOS 9.4
Android SDK:
API Levels: 30, 31, 33
Build Tools: 30.0.2, 30.0.3, 33.0.0
System Images: android-29 | Google APIs Intel x86 Atom, android-30 | Google APIs Intel x86 Atom, android-31 | Google APIs ARM 64 v8a, android-31 | Google APIs Intel x86_64 Atom, android-33 | Google APIs Intel x86_64 Atom
Android NDK: Not Found
IDEs:
Android Studio: 2022.2 AI-222.4459.24.2221.10121639
Xcode: 14.3.1/14E300c - /usr/bin/xcodebuild
Languages:
Java: 1.8.0_201 - /usr/bin/javac
npmPackages:
@react-native-community/cli: Not Found
react: 18.2.0 => 18.2.0
react-native: 0.71.11 => 0.71.11
react-native-macos: Not Found
npmGlobalPackages:
react-native: Not Found