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Uninitialized memory on decode may be misinterpreted in later passes #38

@TiemoJung

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@TiemoJung

Hi,

just debugged a wrong shader. Root cause was uninitialized memory of a instruction. I just happened that one operator of an instruction was an input register and its special name was by chance 7 (index id) which resulted in wrong output.

A memset(psInst, 0, sizeof(Instruction) * ui32ShaderLength); after the psInst = hlslcc_malloc(sizeof(Instruction) * ui32ShaderLength); in decode.c (1376) got rid of it.

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