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Settings.xml
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117 lines (96 loc) · 3.41 KB
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<Settings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!--
Do you want to use an external namelist file to generate companion names?
This operates on a knock-out system, so used names are removed from the file.
This will ignore cultural names entirely, unless all custom names are used.
-->
<NAMES_FROM_EXTERNAL_FILE>false</NAMES_FROM_EXTERNAL_FILE>
<!--
Path within DistinguishedService module folder (modules/DistinguishedService/)
to external namelist text file.
-->
<EXTERNAL_NAME_FILE>external_namelist.txt</EXTERNAL_NAME_FILE>
<!--
Do you want to ignore the caution text?
-->
<disable_caution_text>false</disable_caution_text>
<!--
Cost in gold to pay the new hero up-front. Doesn't affect daily payments.
-->
<up_front_cost>0</up_front_cost>
<!--
Maximum number of selectable nominees (only for 1.4.1 beta)
-->
<max_nominations>2</max_nominations>
<!--
Probability of an AI lord gaining a companion after a battle
[between 0-1]
DISABLED FOR NOW DUE TO CRASHES
-->
<ai_promotion_chance>0</ai_promotion_chance>
<!--
Max number of AI-generated companions allowed in an AI party
-->
<max_ai_companions_per_party>1</max_ai_companions_per_party>
<!--
number of kills required by an individual unit for nomination
-->
<inf_kill_threshold>5</inf_kill_threshold>
<!--
number of kills required by an individual unit for nomination
-->
<cav_kill_threshold>6</cav_kill_threshold>
<!--
number of kills required by an individual unit for nomination
-->
<ran_kill_threshold>7</ran_kill_threshold>
<!--
Does the unit need to do better than average, as well as meet kill thresholds?
default to 0.68, or 1 sigma above average
-->
<outperform_percentile>0.68</outperform_percentile>
<!--
How many skill points are awarded to the new companion (to be assigned by the player)
per kill over the minimum kill threshold?
-->
<skillpoints_per_excess_kill>5</skillpoints_per_excess_kill>
<!--
The miniumum tier of troop elegible to be nominated to become a companion
Set to -1 to only allow upgrades for troops with no further upgrades
-->
<tier_threshold>-1</tier_threshold>
<!--
Number of skill bonuses you can select for the new heroes
-->
<number_of_skill_bonuses>3</number_of_skill_bonuses>
<!--
Number of round you can assign skill bonuses during
Each round gives [base_additional_skill_points/round#] per skill
-->
<number_of_skill_rounds>2</number_of_skill_rounds>
<!--
The total number of additional skill points to add to the new companion
-->
<base_additional_skill_points>30</base_additional_skill_points>
<!--
The number of leadership points necessary for 50 extra skill points to be assigned
-->
<leadership_points_per_50_extra_skill_points>1250</leadership_points_per_50_extra_skill_points>
<!--
Should skills to invest points into be selected for you?
-->
<select_skills_randomly>false</select_skills_randomly>
<!--
Replaces the post-battle nomination system with different behaviour:
Units upgraded to the tier_threshold will now automatically become heroes
-->
<upgrade_to_hero>false</upgrade_to_hero>
<!--
Fill in perks on newly-generated heroes?
-->
<fill_in_perks>false</fill_in_perks>
<!--
Should the game respect the native companion limit?
-->
<respect_companion_limit>false</respect_companion_limit>
</Settings>