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map_render.py
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144 lines (114 loc) · 5.1 KB
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import numpy as np
from tiles import Tile
from tile_types import *
import random
class MapRenderer:
@staticmethod
def render(map, app, viewMapLoc, screenSize, spriteDrawer, tileSize):
tileList = map.tileList
viewMapRow, viewMapCol = viewMapLoc
renderedMap = MapRenderer.createRenderedMap(map, app, viewMapLoc, screenSize, tileSize)
map.setRenderedMap(renderedMap)
renderedRows = len(renderedMap.tileList)
renderedCols = len(renderedMap.tileList[0])
tileWidth, tileHeight = tileSize[0], tileSize[1]
screenWidth = screenSize[0]
screenHeight = screenSize[1]
startX,startY = MapRenderer.getMapStartLocation(screenSize,tileSize, renderedRows, renderedCols)
relativeRow = 0
relativeCol = 0
m = np.zeros((len(tileList), len(tileList[0])))
l = []
renderer = MapRenderer()
i = 0
for relativeRow in range(renderedRows):
for relativeCol in range(renderedCols):
tile = renderedMap.tileList[relativeRow, relativeCol]
tileSprite = tile.getSprite()
l.append(tile)
screenX,screenY = Tile.mapToScreenCords((relativeRow, relativeCol), tile.getSize(),screenSize, map.renderedMap, renderer)
if -tileWidth<=startX + screenX<=screenWidth + tileWidth and -tileHeight<=startY + screenY<=screenHeight + tileHeight:
spriteDrawer.drawSprite(tileSprite, screenX, screenY)
relativeCol+=1
i+=1
a = np.array(l)
a = a.reshape(renderedRows, renderedCols)
m[renderedMap.lowerY: renderedMap.upperY, renderedMap.lowerX: renderedMap.upperX] = 1
return renderedMap
def generateRandomMap(self, app, size):
typeList = [GrassTile(), ForestTile(), RockTile()]
rows = size[0]
cols = size[1]
mapList = []
for row in range(rows):
for col in range(cols):
rand = random.randrange(len(typeList))
type = typeList[rand]
tile = Tile(self,row,col, None)
mapList.append(tile)
tile.setType(type, app)
m = np.array(mapList)
map = Map(m.reshape(rows,cols), (0, row, 0, cols))
return map
def generateRepeatMap(self, size, type, sprite = Tile.defaultSprites['empty']):
rows = size[0]
cols = size[1]
mapList = []
for row in range(rows):
for col in range(cols):
mapList.append(Tile(self,row,col, type, sprite = sprite))
m = np.array(mapList)
map = Map(m.reshape(rows,cols), (0, row, 0, cols))
return map
@staticmethod
def getRelativeMapLocation(currentViewRow, currentViewCol, absoluteRow, absoluteCol, map):
if (map == None): return absoluteRow, absoluteCol
return (absoluteRow - currentViewRow, absoluteCol - currentViewCol)
@staticmethod
def getMapStartLocation(screenSize, tileSize, mapRows, mapCols):
tileWidth, tileHeight = tileSize
screenWidth, screenHeight = screenSize
middleX = screenWidth//2
middleY = screenHeight//2
xEdgeTilesToCenter = middleX//tileWidth
# Adding/subtracting til1eWidth//2 and tileHeight//2 because program draws tiles from edge, not center
startX = middleX-((xEdgeTilesToCenter//2)*tileWidth) + tileWidth//2
startY = middleY-((mapRows//2)*tileHeight) - tileHeight//2
return startX,startY
@staticmethod
def createRenderedMap(map, app, viewMapLoc, screenSize, tileSize):
tileList = map.tileList
rows,cols = len(tileList), len(tileList[0])
y, x = viewMapLoc
renderedRows, renderedCols = app.viewRowSize, app.viewColSize
xLowerBound = x - renderedCols//2
yLowerBound = y - renderedRows//2
xUpperBound = x + renderedCols//2
yUpperBound = y + renderedRows//2
xLowerBound = max(0, xLowerBound)
yLowerBound = max(0, yLowerBound)
xUpperBound = min(cols, xUpperBound)
yUpperBound = min(rows, yUpperBound)
renderedMap = Map(tileList[yLowerBound:yUpperBound, xLowerBound:xUpperBound],
(xLowerBound, xUpperBound, yLowerBound, yUpperBound))
map.setRenderedMap(renderedMap)
return renderedMap
@staticmethod
def getViewSize(map, screenSize, tileSize):
screenWidth, screenHeight = screenSize
tileWidth, tileHeight = tileSize
maxRows, maxCols = len(map), len(map[0])
desiredRows = screenHeight//tileHeight
desiredCols = screenWidth//tileWidth
return min(desiredRows,maxRows), min(desiredCols,maxCols)
class Map:
def __init__(self, tileList, range):
self.tileList = tileList
self.range = range
self.lowerX, self.upperX, self.lowerY, self.upperY = range
self.renderedMap = None
def setRenderedMap(self, renderedMap):
self.renderedMap = None
self.renderedMap = renderedMap
def getRenderedMap(self):
return self.renderedMap