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Love your library, use it heavily. Been finding however that the algorithm generates many tiny edges. The visualization attached places transparent circles on each unique vertex in the mesh and where there are tiny edges the overlapping circles darken by addition. Red circles are the seed points. I would guess that maybe 20% of polygons in a large mesh contain tiny degerate edges. It seems to me these edges could be collapsed without violating the Voronoi rules.
JCash
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