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app.py
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251 lines (189 loc) · 7.35 KB
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### BLACKJACK ###
## One player vs CPU dealer ##
## Player can hit or stand ##
## Player can choose bet amount ##
## Keep track of total player money (do not allow bets over total money) ##
## Alert player of win, loss, bust ##
# Create deck of 52 cards with suits and colors #
# Shuffle deck #
# Deal 2 cards, face up to player and 2 cards,1 hidden to CPU #
# when player stands, dealer plays: cannot hit past 17, and plays until bust or beats player
# Ace can be 1 or 11, assume 11, but if adding 11 exceeds 21, subtract 10 from it
# Optional: include double down or split
import random
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':10,
'Queen':10, 'King':10, 'Ace':11}
playing = True
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
def __str__(self):
return self.rank + ' of ' + self.suit
class Deck:
def __init__(self):
self.deck = [] # start with an empty list
for suit in suits:
for rank in ranks:
self.deck.append(Card(suit, rank)) # build Card objects and add them to the list
def __str__(self):
deck_comp = '' # start with an empty string
for card in self.deck:
deck_comp += '\n ' + card.__str__() # add each Card object's print string
return 'The deck has:' + deck_comp
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
single_card = self.deck.pop()
return single_card
class Hand:
def __init__(self):
self.cards = [] #
self.value = 0 # start w/ 0 value
self.aces = 0 # keep track of aces
def add_card(self, card):
self.cards.append(card)
self.value += values[card.rank]
if card.rank == 'Ace':
self.aces += 1
def adjust_for_ace(self):
while self.value > 21 and self.aces != 0:
self.value -= 10
self.aces -= 1
class Chips:
def __init__(self, total=100):
self.total = total
self.bet = 0
def win_bet(self):
self.total += self.bet
def lose_bet(self):
self.total -= self.bet
def take_bet(chips):
while True:
try:
chips.bet = int(input('How many chips would you like to bet? '))
except ValueError:
print('Please input an integer! ')
else:
if chips.bet > chips.total:
print(f'Insufficient funds. Your bet cannot exceed {chips.total}')
else:
break
def hit(deck, hand):
hand.add_card(deck.deal())
hand.adjust_for_ace()
def hit_or_stand(deck, hand):
global playing # to control an upcoming while loop
while True:
x = input("Would you like to HIT or STAND? Enter 'h' or 's' ").lower()
if x == 'h':
hit(deck, hand)
elif x == 's':
print('Player stands. Dealer is playing.')
playing = False
else:
print("Invalid input. Please try again")
continue
break
def double_down(chips):
question = input("Would you like to double down? Enter 'y' or 'n': ").lower()
if question == 'y':
if chips.total > chips.bet * 2:
chips.bet = chips.bet * 2
print(f"You have doubled down. Your new bet is {chips.bet}.")
else:
print('Sorry, not enough chips to double down.')
else:
print('You have chosen not to double down.')
playing = True
def split(deck, hand):
if input("You have a pair. Would you like to split your hand? Enter 'y' or 'n': ") == 'y':
new_hand = []
new_hand.append(hand.cards.pop())
new_hand.append(deck.deal())
def show_some(player, dealer):
print("\nDealer's Hand:")
print(" <card hidden>")
print('',dealer.cards[1])
print("\nPlayer's Hand:", *player.cards, sep='\n ')
def show_all(player, dealer):
print("\nDealer's Hand:", *dealer.cards, sep='\n ')
print("Dealer's Hand =",dealer.value)
print("\nPlayer's Hand:", *player.cards, sep='\n ')
print("\nPlayer's Hand =", player.value)
# end game scenarios
def player_busts(player,dealer,chips):
chips.lose_bet()
print('Sorry, you have busted.')
def player_wins(player,dealer,chips):
chips.win_bet()
print("You have won! You beat the dealer ")
def dealer_busts(player,dealer,chips):
chips.win_bet()
print('The dealer has busted. You win!')
def dealer_wins(player,dealer,chips):
chips.lose_bet()
print('The dealer wins. You lose.')
def push(player,dealer):
print('Dealer and Player tie. It is a push')
## GAMEPLAY ##
## ADD SPLIT, DOUBLE DOWN,BLACKJACK OFF DEAL
while True:
# opening statement
print('Welcome to BlackJack! Get as close to 21 as you can without going over!\n\
Dealer hits until they reach 17 then stops. Aces count as 1 or 11.')
# Create and shuffle deck, deal two cards to each player
deck = Deck()
deck.shuffle()
player_hand = Hand()
player_hand.add_card(deck.deal())
player_hand.add_card(deck.deal())
dealer_hand = Hand()
dealer_hand.add_card(deck.deal())
dealer_hand.add_card(deck.deal())
# Set up player chips
player_chips = Chips() # Default is 100
# Prompt player for their bet
take_bet(player_chips)
# Show cards (but keep one dealer card hidden)
show_some(player_hand, dealer_hand)
# Ask to double down
double_down(player_chips)
while playing: # recall this variable from hit_or_stand function
# if player_hand.value / 2 == player_hand.value[0]:
# Prompt player to hit or stand
hit_or_stand(deck, player_hand)
# show cards (but keep 1 dealer card hidden)
show_some(player_hand, dealer_hand)
# If player's hand exceeds 21, busts and break
if player_hand.value > 21:
player_busts(player_hand, dealer_hand, player_chips)
break
# If hasn't busted, play dealer's hand until dealer reaches 17
if player_hand.value <= 21:
while dealer_hand.value < 17:
hit(deck, dealer_hand)
# Show all cards
show_all(player_hand, dealer_hand)
# Run win scenarios
if dealer_hand.value > 21:
dealer_busts(player_hand, dealer_hand, player_chips)
elif dealer_hand.value > player_hand.value:
dealer_wins(player_hand, dealer_hand, player_chips)
elif dealer_hand.value < player_hand.value:
player_wins(player_hand, dealer_hand, player_chips)
elif player_hand.value > 21:
player_busts(player_hand, dealer_hand, player_chips)
else:
push(player_hand, dealer_hand)
# Inform player chip total
print(f"\nPlayer's winnings stand at {player_chips.total}")
# Ask to play again
new_game = input("Would you like to play again? Enter 'y' or 'n': ")
if new_game[0].lower() == 'y':
playing = True
else:
print('Thanks for playing!')
break