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<!doctype html>
<html>
<head>
<title>DELIDRONE v0.1</title>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#fff;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
</style>
</head>
<body>
<script src="http://threejs.org/build/three.min.js"></script>
<script src="js/eventHandlers.js"></script>
<script src="js/addToScene.js"></script>
<script src="js/inits.js"></script>
<script src="js/drone.js"></script>
<script src="js/cameras.js"></script>
<script src="js/firstPersonControls.js"></script>
<script src="js/mirror.js"></script>
<script src="js/waterShader.js"></script>
<div id="ThreeJS" style="position: absolute; left:0px; top:0px"></div>
<script>
var container, scene, camera, mapCamera, renderer, world, controls;
var mouseX = 0, mouseY = 0, mouseZ = -50;
var dronePath, drone;
var t = 0;
var waterNormals;
var parameters = {
width: 2000,
height: 2000,
widthSegments: 250,
heightSegments: 250,
depth: 1500,
param: 4,
filterparam: 1
};
var clock = new THREE.Clock();
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var projector = new THREE.Projector(),
mouse_vector = new THREE.Vector3(),
mouse = { x: 0, y: 0, z: 1 },
ray = new THREE.Raycaster(new THREE.Vector3(0,0,0), new THREE.Vector3(0,0,0)),
intersects = [];
init();
animate();
function init() {
scene = new THREE.Scene();
initRenderer();
initLight();
addCityToScene();
initCamera();
addSkyBoxToScene();
addWaterToScene();
var addDroneToScene = function(geometry, materials) {
model = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
model.scale.set(1,1,1);
drone = model;
scene.add(drone);
};
var jsonLoader = new THREE.JSONLoader();
jsonLoader.load("models/drone1.js", addDroneToScene);
camera.update = function() {
camera.position.set(drone.position.x, drone.position.y, drone.position.z);
camera.position.x += (mouseX - camera.position.x) * .05;
camera.position.y += (-mouseY - camera.position.y) * .05;
camera.position.z += mouseZ;
camera.lookAt(drone.position);
}
controls = new THREE.FirstPersonControls(camera);
controls.movementSpeed = 1000;
controls.lookSpeed = 0.125;
controls.lookVertical = true;
window.addEventListener('resize', onWindowResize, false);
document.addEventListener('mousemove', onDocumentMouseMove, false);
renderer.domElement.addEventListener('mousedown', selectBuilding);
}
function animate() {
requestAnimationFrame(animate);
update();
render();
}
function update() {
drone.translateZ(50);
drone.rotation.y += 50;
camera.update();
}
function render() {
water.material.uniforms.time.value += 1.0 / 60.0;
var w = window.innerWidth, h = window.innerHeight;
water.render();
renderer.render(scene, camera);
}
</script>
</body>
</html>