Releases: ItsCubeTime/FastPBR
First Functional release 1.1.0
-
Fixes a typo in the previous release causing the addon to not move rendered files to the correct location towards the end of the script.
-
Adds support for a new bake pass "Render Normal From Appended Material" that imports a material from a blend file & then renders it. For now only a specific premade material is supported, however Im considering making it a feature for the user to be able to select which material to use himself. If you want to modify the premade material however, the blend that its imported from is located next to the init.py in the addons folder and the material is called "FastPBRNormal".

-
To add your own render pass that renders a material, you can also simply duplicate the class "RenderNormalFromAppendedMaterial":

And replace the MaterialToRender string to a literal name of another shader that you add to the FastPBRAssets.blend yourself to add your own render pass that renders a material, make sure you also duplicate the class decorator "@renerPassDecorator".
Cheers!
Fast PBR Viewport Render 1.0.0
Initial commit