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makefile
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34 lines (31 loc) · 842 Bytes
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PROG = fastype
CC = g++
CPPFLAGS = -O2 -std=c++11 -Wall -g
SFMLFLAGS = -lsfml-graphics -lsfml-window -lsfml-system -lsfml-network -lsfml-audio
OBJS = main.o game.o state.o MainMenuState.o GameState.o button.o player.o wave.o enemy.o gameover.o ScoreState.o
$(PROG) : $(OBJS)
$(CC) -o $(PROG) $(OBJS) $(SFMLFLAGS)
main.o :
$(CC) -c $(CPPFLAGS) main.cpp
game.o:
$(CC) -c $(CPPFLAGS) game.cpp
state.o:
$(CC) -c $(CPPFLAGS) state.cpp
MainMenuState.o:
$(CC) -c $(CPPFLAGS) MainMenuState.cpp
GameState.o:
$(CC) -c $(CPPFLAGS) GameState.cpp
button.o:
$(CC) -c $(CPPFLAGS) button.cpp
player.o:
$(CC) -c $(CPPFLAGS) player.cpp
wave.o:
$(CC) -c $(CPPFLAGS) wave.cpp
enemy.o:
$(CC) -c $(CPPFLAGS) enemy.cpp
gameover.o:
$(CC) -c $(CPPFLAGS) gameover.cpp
ScoreState.o:
$(CC) -c $(CPPFLAGS) ScoreState.cpp
clean :
rm -f core $(PROG) $(OBJS)