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request_test.go
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471 lines (457 loc) · 13.1 KB
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/*
* request_test.go
*
* Copyright (C) 2022-2025 Dariusz Sikora <<ds@isangeles.dev>>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
package main
import (
"testing"
"github.com/isangeles/flame/character"
flameres "github.com/isangeles/flame/data/res"
"github.com/isangeles/flame/item"
"github.com/isangeles/flame/skill"
"github.com/isangeles/flame/training"
"github.com/isangeles/fire/data/res"
"github.com/isangeles/fire/request"
"github.com/isangeles/fire/user"
)
var (
skillData = flameres.SkillData{
ID: "skill",
UseAction: flameres.UseActionData{
TargetEffects: []flameres.UseActionEffectData{flameres.UseActionEffectData{}},
},
}
trainingData = flameres.TrainingData{
ID: "trainingSkill",
Use: flameres.UseActionData{
UserMods: flameres.ModifiersData{
AddSkillMods: []flameres.AddSkillModData{flameres.AddSkillModData{"skill"}},
},
},
}
trainerTrainingData = flameres.TrainerTrainingData{
ID: "training",
}
itemData = flameres.MiscItemData{ID: "item"}
healthModData = flameres.HealthModData{1, 10}
useActionData = flameres.UseActionData{
TargetMods: flameres.ModifiersData{
HealthMods: []flameres.HealthModData{healthModData},
}}
dialogStageData = flameres.DialogStageData{ID: "dialogStage", Start: true}
dialogData = flameres.DialogData{ID: "dialog", Stages: []flameres.DialogStageData{dialogStageData}}
charData = flameres.CharacterData{
ID: "char",
Level: 1,
Attributes: flameres.AttributesData{5, 5, 5, 5, 5},
Action: useActionData,
}
areaData = flameres.AreaData{ID: "area"}
resourcesData = flameres.ResourcesData{Areas: []flameres.AreaData{areaData}}
chapterData = flameres.ChapterData{ID: "chapter", Resources: resourcesData}
modData = flameres.ModuleData{ID: "module", Chapter: chapterData}
userData = res.UserData{ID: "user"}
)
// TestHandleSetPosRequest tests handling of set position request.
func TestHandleSetPosRequest(t *testing.T) {
// Create game & object
game = newGame(modData)
ob := character.New(charData)
// Add object to game area
area := game.Chapter().Area("area")
if area == nil {
t.Fatalf("Test area not found")
}
area.AddObject(ob)
// Create user & client
user := user.New(userData)
user.AddChar(ob)
client := new(Client)
client.SetUser(user)
// Create request
req := request.SetPos{
ID: ob.ID(),
Serial: ob.Serial(),
PosX: 100,
PosY: 200,
}
// Test no admin error
err := handleSetPosRequest(client, req)
if err == nil {
t.Errorf("Request handling didn't returned permission error")
}
// Test admin
user.Admin = true
err = handleSetPosRequest(client, req)
if err != nil {
t.Fatalf("Request handling error: %v", err)
}
posX, posY := ob.Position()
if posX != req.PosX || posY != req.PosY {
t.Errorf("Invalid object position: %f != %f, %f != %f",
posX, req.PosX, posY, req.PosY)
}
}
// TestHandleTransferItemsRequest tests handling transfer items request.
func TestHandleTransferItemsRequest(t *testing.T) {
// Create game.
game = newGame(modData)
// Create characters.
charFromData := charData
charFromData.ID = "charFrom"
charFrom := character.New(charFromData)
charFrom.SetHealth(0)
charToData := charData
charToData.ID = "charTo"
charTo := character.New(charToData)
// Add chars to area.
area := game.Chapter().Area("area")
if area == nil {
t.Fatalf("Test area not found")
}
area.AddObject(charFrom)
area.AddObject(charTo)
// Add items.
game.Update(1)
item1 := item.NewMisc(itemData)
item2 := item.NewMisc(itemData)
charFrom.Inventory().AddItem(item1)
charFrom.Inventory().AddItem(item2)
// Create user & client.
user := user.New(userData)
user.AddChar(charTo)
client := new(Client)
client.SetUser(user)
// Create request.
req := request.TransferItems{
ObjectFromID: charFrom.ID(),
ObjectFromSerial: charFrom.Serial(),
ObjectToID: charTo.ID(),
ObjectToSerial: charTo.Serial(),
Items: make(map[string][]string),
}
req.Items[item1.ID()] = []string{item1.Serial(), item2.Serial()}
// Test out of range.
charTo.SetPosition(100, 100)
err := handleTransferItemsRequest(client, req)
if err == nil {
t.Errorf("Request handling didn't returned out of range error")
}
// Test in range.
charTo.SetPosition(0, 0)
err = handleTransferItemsRequest(client, req)
if err != nil {
t.Fatalf("Request handing error: %v", err)
}
if charFrom.Inventory().Item(item1.ID(), item1.Serial()) != nil {
t.Errorf("Item should be removed from %s inventory: %s %s", charFrom.ID(),
item1.ID(), item1.Serial())
}
if charFrom.Inventory().Item(item2.ID(), item2.Serial()) != nil {
t.Errorf("Item should be removed from %s inventory: %s %s", charFrom.ID(),
item2.ID(), item2.Serial())
}
if charTo.Inventory().Item(item1.ID(), item1.Serial()) == nil {
t.Errorf("Item should be added to %s inventory: %s %s", charTo.ID(),
item1.ID(), item1.Serial())
}
if charTo.Inventory().Item(item2.ID(), item2.Serial()) == nil {
t.Errorf("Item should be added to %s inventory: %s %s", charTo.ID(),
item2.ID(), item2.Serial())
}
}
// TestHandleThrowItemsRequest tests handling throw items request.
func TestHandleThrowItemsRequest(t *testing.T) {
// Create game & character.
game = newGame(modData)
char := character.New(charData)
area := game.Chapter().Area("area")
if area == nil {
t.Fatalf("Test area not found")
}
area.AddObject(char)
// Add items.
game.Update(1)
item1 := item.NewMisc(itemData)
item2 := item.NewMisc(itemData)
char.Inventory().AddItem(item1)
char.Inventory().AddItem(item2)
// Create user & client.
user := user.New(userData)
user.AddChar(char)
client := new(Client)
client.SetUser(user)
// Create request.
req := request.ThrowItems{
ObjectID: char.ID(),
ObjectSerial: char.Serial(),
Items: make(map[string][]string),
}
req.Items[item1.ID()] = []string{item1.Serial(), item2.Serial()}
// Test.
err := handleThrowItemsRequest(client, req)
if err != nil {
t.Fatalf("Request handing error: %v", err)
}
if char.Inventory().Item(item1.ID(), item1.Serial()) != nil {
t.Errorf("Item should be removed from %s inventory: %s %s", char.ID(),
item1.ID(), item1.Serial())
}
if char.Inventory().Item(item2.ID(), item2.Serial()) != nil {
t.Errorf("Item should be removed from %s inventory: %s %s", char.ID(),
item2.ID(), item2.Serial())
}
loot := game.Chapter().AreaObject("obLoot1", "0")
if loot == nil {
t.Fatalf("Loot object not found")
}
}
// TestHandleTrainingRequest tests handling training request.
func TestHandleTrainingRequest(t *testing.T) {
// Create game & character.
game = newGame(modData)
area := game.Chapter().Area("area")
if area == nil {
t.Fatalf("Test area not found")
}
char := character.New(charData)
area.AddObject(char)
// Add training skill to resources base.
flameres.Skills = append(flameres.Skills, skillData)
// Create trainer.
trainer := character.New(charData)
area.AddObject(trainer)
train := training.New(trainingData)
trainerTrain := training.NewTrainerTraining(train, trainerTrainingData)
trainer.AddTraining(trainerTrain)
// Create user & client.
user := user.New(userData)
user.AddChar(char)
client := new(Client)
client.SetUser(user)
// Create request.
req := request.Training{
UserID: char.ID(),
UserSerial: char.Serial(),
TrainerID: trainer.ID(),
TrainerSerial: trainer.Serial(),
TrainingID: trainerTrain.ID(),
}
// Test out of range.
trainer.SetPosition(100, 100)
err := handleTrainingRequest(client, req)
if err == nil {
t.Errorf("Request handling didn't returned out of range error")
}
// Test in range.
trainer.SetPosition(0, 0)
err = handleTrainingRequest(client, req)
if err != nil {
t.Fatalf("Request handing error: %v", err)
}
game.Update(1)
if charSkillRecipe(char, skillData.ID) == nil {
t.Fatalf("Skill not trained: %s", skillData.ID)
}
}
// TestHandleUseRequestSkill tests handling use request for skill.
func TestHandleUseRequestSkill(t *testing.T) {
// Create game & character.
game = newGame(modData)
char := character.New(charData)
area := game.Chapter().Area("area")
if area == nil {
t.Fatalf("Test area not found")
}
area.AddObject(char)
// Add skills.
skill := skill.New(skillData)
char.AddSkill(skill)
// Create user & client.
user := user.New(userData)
user.AddChar(char)
client := new(Client)
client.SetUser(user)
// Create request.
req := request.Use{
ObjectID: skill.ID(),
ObjectSerial: "",
UserID: char.ID(),
UserSerial: char.Serial(),
}
// Test.
err := handleUseRequest(client, req)
if err != nil {
t.Fatalf("Request handing error: %v", err)
}
game.Update(1)
if char.Cooldown() <= 0 {
t.Fatalf("Skill was not used: character cooldown: %d", char.Cooldown())
}
}
// TestHandleUseRequestAreaObject tests handling use request for area object.
func TestHandleUseRequestAreaObject(t *testing.T) {
// Create game & objects.
game = newGame(modData)
area := game.Chapter().Area("area")
if area == nil {
t.Fatalf("Test area not found")
}
char := character.New(charData)
area.AddObject(char)
ob := character.New(charData)
area.AddObject(ob)
// Create user & client.
user := user.New(userData)
user.AddChar(char)
client := new(Client)
client.SetUser(user)
// Create request.
req := request.Use{
ObjectID: ob.ID(),
ObjectSerial: ob.Serial(),
UserID: char.ID(),
UserSerial: char.Serial(),
}
// Test out of range.
ob.SetPosition(100, 100)
err := handleUseRequest(client, req)
if err == nil {
t.Errorf("Request handing didn't returned out of range error")
}
// Test in range.
ob.SetPosition(0, 0)
err = handleUseRequest(client, req)
if err != nil {
t.Fatalf("Request handling error: %v", err)
}
game.Update(1)
if char.Cooldown() <= 0 {
t.Fatalf("Skill was not used: character cooldown: %d", char.Cooldown())
}
}
// TestHandleChatRequest tests handling chat request.
func TestHandleChatRequest(t *testing.T) {
// Create game & character.
game = newGame(modData)
char := character.New(charData)
area := game.Chapter().Area("area")
if area == nil {
t.Fatalf("Test area not found")
}
area.AddObject(char)
// Create user & client.
user := user.New(userData)
user.AddChar(char)
client := new(Client)
client.SetUser(user)
// Create request.
req := request.Chat{
ObjectID: char.ID(),
ObjectSerial: char.Serial(),
Message: "Test message",
}
// Test.
err := handleChatRequest(client, req)
if err != nil {
t.Fatalf("Request handing error: %v", err)
}
msg := char.ChatLog().Messages()[0]
if msg.Text != req.Message {
t.Fatalf("Request message was not added to the chat log")
}
}
// TestDialogRequest tests handling of dialog request.
func TestDialogRequest(t *testing.T) {
// Create objects & dialog
ob1 := character.New(charData)
ob2 := character.New(charData)
ob2.AddDialog(dialogData)
// Create game & add objects
game = newGame(modData)
area := game.Chapter().Area("area")
if area == nil {
t.Fatalf("Test area not found")
}
area.AddObject(ob1)
area.AddObject(ob2)
// Create client user
user := user.New(userData)
user.AddChar(ob1)
client := new(Client)
client.SetUser(user)
// Create request
req := request.Dialog{
TargetID: ob1.ID(),
TargetSerial: ob1.Serial(),
OwnerID: ob2.ID(),
OwnerSerial: ob2.Serial(),
DialogID: dialogData.ID,
}
// Test
respDialog, err := handleDialogRequest(client, req)
if err != nil {
t.Fatalf("Request handling error: %v", err)
}
if respDialog.ID != dialogData.ID {
t.Errorf("Invalid response dialog ID: %s != %s", respDialog.ID,
dialogData.ID)
}
if respDialog.Stage != dialogData.Stages[0].ID {
t.Errorf("Invalid response dialog stage ID: %s != %s", respDialog.Stage,
dialogData.Stages[0].ID)
}
}
// TestDialogEndRequest tests handling of dialog end request.
func TestDialogEndRequest(t *testing.T) {
// Create objects & dialog
ob1 := character.New(charData)
ob2 := character.New(charData)
ob2.AddDialog(dialogData)
// Create game & add objects
game = newGame(modData)
area := game.Chapter().Area("area")
if area == nil {
t.Fatalf("Test area not found")
}
area.AddObject(ob1)
area.AddObject(ob2)
// Create client user
user := user.New(userData)
user.AddChar(ob1)
client := new(Client)
client.SetUser(user)
// Start dialog
dialog := ob2.Dialog(ob1)
// Create request
req := request.DialogEnd{
TargetID: ob1.ID(),
TargetSerial: ob1.Serial(),
OwnerID: ob2.ID(),
OwnerSerial: ob2.Serial(),
DialogID: dialog.ID(),
}
// Test
err := handleDialogEndRequest(client, req)
if err != nil {
t.Fatalf("Request handling error: %v", err)
}
if dialog.Target() != nil {
t.Errorf("Dialog between objects not ended")
}
}