diff --git a/packages/isaac-typescript-definitions/src/enums/PickupPrice.ts b/packages/isaac-typescript-definitions/src/enums/PickupPrice.ts index 7e2b5f134..75eba8a05 100644 --- a/packages/isaac-typescript-definitions/src/enums/PickupPrice.ts +++ b/packages/isaac-typescript-definitions/src/enums/PickupPrice.ts @@ -20,6 +20,12 @@ export enum PickupPrice { TWO_SOUL_HEARTS = -8, ONE_HEART_AND_ONE_SOUL_HEART = -9, + /** + * The official in-game enum does not have this value, but it is the correct value used by game. + * It corresponds to the Devil Room mechanic with the `devilsacrifice` collectible tag. + */ + DEVIL_SACRIFICE_SPIKES = -10, + /** The Store Credit trinket causes items in the shop to cost 0 cents. */ FREE = -1000, } diff --git a/packages/isaacscript-spell/dictionaries/isaac/files.txt b/packages/isaacscript-spell/dictionaries/isaac/files.txt index 9036d21d7..d1d975d46 100644 --- a/packages/isaacscript-spell/dictionaries/isaac/files.txt +++ b/packages/isaacscript-spell/dictionaries/isaac/files.txt @@ -26,6 +26,7 @@ craftquality # items_metadata.xml deathanm # items.xml devilprice # items.xml devilroomdoor # door_07_devilroomdoor.png +devilsacrifice # items_metadata.xml endstage # challenges.xml fadecolor # cutscenes.xml firedelay # items.xml