Releases: IntelligenceModding/AdvancedPeripherals
Releases · IntelligenceModding/AdvancedPeripherals
1.20.1-0.7.39r
Fixed
- [#578] Re-Added botania integration with a few new functions
- [#559, #561] Fixed the creation of empty nbt tags when inserting items into the ME System - Thanks to @michele-grifa!
- [#570] Improved performance of ME Bridge's iterating functions by making the functions not quadratic - Thanks to @tomprince!
- [#560] Fixed stacking problems when using
getItemsfrom the inventory manager - [#551] Fixed that RS Bridge's
isItemCraftingis false when the item is not in the system - [#536] Invalidate the energy detectors in and output energy providers to prevent the energy detector from stopping to transfer energy
- [#575] Added support for more disk cells and portable cells for the ME Bridge - Thanks to @iTrooz
Added
- [#571] Added
selectionModeto the output of ME Bridge'sgetCraftingCPUsfunction - Thanks to @tomprince! - [#564] Added optional parameter to
getPlayerPosto specify the amount of decimal places to retrieve the position of - Thanks to @minecraf7771
1.20.1-0.7.38r
1.19.2-0.7.34r
1.20.1-0.7.37r
Added
- Added
isTileEntityandgetBlockStatesto the Block Reader - Added
sendToastToPlayerandsendFormattedToastToPlayerto the Chat Box - Added the health, the respawn position and the air supply to the player of the player detector.
Fixed
- [#553] Changed the priority of our chat event to prevent
chat message validation failureissues
Changed
- Added random error to
getPlayerPos. That is by default deactivated. Thanks to @eitan3085! - Make the prefix of chat box messages dyeable with
&chars
1.19.2-0.7.33r
Added
- Added
isTileEntityandgetBlockStatesto the Block Reader - Added
sendToastToPlayerandsendFormattedToastToPlayerto the Chat Box - Added the health, the respawn position and the air supply to the player of the player detector.
Fixed
- [#542] Fixed that our description key bind does not work in specific cases and other windows than the vanilla inventory.
- [#553] Changed the priority of our chat event to prevent
chat message validation failureissues
Changed
- Added the Stack to the resource order of the Colony Integrator and add the fingerprint to common item stacks
- Added random error to
getPlayerPos. That is by default deactivated. Thanks to @eitan3085!
1.19.2 0.7.28r Preview Version
Greetings!
This is a preview version for the upcomming 1.19.2 version, which contains major and minor bug fixes
Fixed
- [#434]
getItemthrowing NullPointerException if the item does not exist in the me system - [#444] Cardinal directions aren't working for some of our peripherals - Thanks to @zyxkad !
- [#436] fluid stacks returned by the me or rs bridge are missing some information like the display name, fingerprint or nbt values
- [#448] Wrong return values of the
getInputFluid/getOutputFluidfunctions of the create basin integration - Thanks to @zyxkad - [#439] Fixed wrong calculation of the player position which leads to false results of some functions of the player detector - Thanks to @zyxkad
- [#454] Fixed cache blocking of the rs bridge which leads to a disability to remove items from the rs system
- [#456] Fixed a bug which leads to crashes when trying to get the happiness of the citizens - Thanks to @Einhornyordle!
- Fixed
writeTablefunction of the storage peripheral - Fixed a bug where the item of a filter gets ignored if nbt values are defined
Added