The PF2 BG3 Fighter #69
InstantMirage
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Fighter Feats
Level 1: Double Slice, Exacting Strike, Point Blank Stance, Snagging Strike, Sudden Charge, Vicious Swing
Level 2: Assisting Shot, Brutish Shove, Combat Grab, Dragging Strike, Dueling Parry, Intimidating Strike, Lunge, Rebounding Toss
Level 4: Dual Handed Assault, Swipe, Slam Down, Quick Reversal, Double Shot,Twin Parry
Level 6: Shield Warden, Advantageous Assault, Dazing Blow, Furious Focus, Reflexive Shield, Ricochet Stance, Shatter Defenses, Triple Shot
Level 8: Incredible Aim, Blind Fight, Quick Shield Block, Sudden Leap
Level 10: Agile Grace, Certain Strike, Crashing Slam, Cut From Air, Debilitating Shot, Dazzling Display, Fearsome Brute, Tactical Reflexes
Level 12: Brutal Finish, Dueling Stance, Paragons Guard
Notes:
Sudden Charge grants a free Strike after using the Stride action manually rather than being a clickable ability
Rebounding Toss gives a free thrown weapon Strike without MAP after making a first one rather than “rebounding”
Sudden Leap Strikes at the target of your Leap and doesn’t let you keep moving making it more like a leaping sudden charge
Crashing Slam sses the interpretation that removing the Athletics check also removes the MAP you would gain from it.
Fighter Progression:
Expert in simple weapons
Expert in martial weapons
Trained in advanced weapons (do we even have these?)
Expert in unarmed attacks
Trained in all armor
Trained in unarmored defense
Expert in Fortitude
Expert in Reflex
Trained in Will
Expert in Perception
Level 1: Reactive Strike.
If a creature moves out of your reach, casts a spell (with manipulate), or enters your reach while you are wielding a reach weapon, you can Strike it as a Reaction
Level 1: Shield Block.
If your Shield is Raised you can spend a Reaction to reduce damage you would take from a physical attack. The damage reduction scales with level.
Level 3: Bravery
Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.
Level 5: Weapon Mastery
The fighter becomes a Master with ALL weapons and gains access to their critical specialization effects
Level 7:
Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.
Level 7:
You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you're an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.
Level 9:
Your experience in battle helps protect you against magic and toxins alike. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Level 9: Combat Flexibility
Basically you get an extra fighter feat. Each time you level up, you can swap it out for a different one.
Level 11: Armor Expert
You have spent so much time in armor that you know how to make the most of its protection. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.
Level 11: Expert Class DC
Your practiced techniques have made you even more formidable. Your proficiency rank for your fighter class DC increases to expert.
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