Replies: 4 comments
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We might be able to take the syntax from the ability to apply it to specific skills, like Assurance (Athletics) IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SkillCheck,10); I wonder if it allows for adjustments in the line so its SkillCheck,(10-WisdomModifier)) but probably not. It might be better to make it 6, 7, or 8 instead of 10 if thats the case? |
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Maximum/MinimumRollResult don't take specific skills as parameters unlike other roll modifying functors, but you might be able to use context.CheckedSkill == "Athletics" as an additional condition to the boost, assuming that context.CheckedSkill returns what I would expect. Only the second point, I believe you can add a second MaximumRollResult boost also set to 10, so the character will only ever roll a 10 on a skill check, which is tech I was using at once point on swashbuckler. Make that into a toggle passive and you have RAW-accurate assurance. |
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I don't think toggle would be good because in tabletop you can either ask
the dc or decide on the spot, and in the game you can't toggle while
talking, so you would have to know there would be a roll beforehand.
…On Sun, Feb 8, 2026, 16:43 Element Seven RPG ***@***.***> wrote:
Maximum/MinimumRollResult don't take specific skills as parameters unlike
other roll modifying functors, but you might be able to use
context.CheckedSkill == "Athletics" as an additional condition to the
boost, assuming that context.CheckedSkill returns what I would expect. Only
the second point, I believe you can add a second MaximumRollResult boost
also set to 10, so the character will only ever roll a 10 on a skill check,
which is tech I was using at once point on swashbuckler. Make that into a
toggle passive and you have RAW-accurate assurance.
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I can see how dialogue would be annoying, though I believe those are a different roll type and can be handled separately. I personally feel quite negatively about reliable talent and its lack of meaningful downsides, and I think it is quite telling that the mechanic did not make its way into pf2e. In a similar vein, I am not sure I would personally support an assurance feat that is activated after the DC is already known (not that such a position would make dialogue checks any less of a problem). I suspect that assurance athletics would be the only skill feat a fighter ever took if it worked like reliable talent. |
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Do yall think it would be possible to use https://bg3.wiki/wiki/Reliable_Talent to implement the feat assurance from pf2e?
I know it wouldn't be the same, but I think it's close enough (and more powerful for the player)
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