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Description
Minecraft Version
1.20.1
Modloader
Forge
Are you using servers that accept plugins such as Bukkit or Paper?
No
Modloader Version
47.4.0
InsaneLib Version
1.21.21
EAI Version
2.7.1
Describe your issue
It appears that EAI, as the title says, accesses a thread that C2ME is using to load chunks (C2ME is a multithread chunk loading mod) causing C2ME to crash. This issue has been already reported and dismissed. I'm bringing it back, because in my understanding, EAI is at fault for trying to access a thread C2ME was loading chunks in. So maybe it could be done so that EAI can identify which threads are rendering and not access them? I have no clue, just a thought. This is the second time it happens and it is rather rare. I can set C2ME to dismiss this as a warning and not crash but after some research I understand that doing so has a small chance of leading to tick desync and corrupted states.
ThreadLocalRandom accessed from a different thread (owner: Render thread, current: Server thread)
latest.log
Wasn't able to get a debug log.
Crash Report
Can you reproduce with just EAI?
I have not tried
Performance Enchancers
Optifine, Other (specify under other mods)
Other mods
BadOptimizations, BetterChunkLoading, BetterFpsDist, C2ME, Connectivity, DynamicFPS, Embeddium, EntityCulling, FerriteCore, FpsReducer, ImmediatelyFast, Immersive_Optimization, ModernFix, Mobtimizations, Noisium, Oculus, Saturn, SmoothChunk, Spark, Starlight, DistantHorizons, GPUMemLeakFix.
Searched for known issues?
Checked pinned issues, Searched closed issues