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DS Week14.cpp
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264 lines (246 loc) · 8.49 KB
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#include <iostream>
#include <string>
#include <queue>
struct Vertex {
bool isVisited;
int VertexId;
int Degree;
Vertex* Previous;
Vertex* Next;
EdgeList IncidentEdge;
Vertex() {
this->VertexId = -1;
this->Degree = 0;
this->Previous = this->Next = NULL;
this->isVisited = false;
}
Vertex(int VertexIdx) {
this->VertexId = VertexIdx;
this->Degree = 0;
this->Previous = this->Next = NULL;
this->isVisited = true;
}
}; // 정점 구조체
struct EdgeNode {
Edge* EdgeInfomation;
EdgeNode* Previous;
EdgeNode* Next;
EdgeNode() {
this->EdgeInfomation = NULL;
this->Previous = this->Next = NULL;
}
EdgeNode(Edge* EdgInfo) {
this->EdgeInfomation = EdgInfo;
this->Previous = this->Next = NULL;
}
}; // 간선 리스트 구성하는 노드 구조체
struct Edge {
Vertex* Start;
Vertex* Destination;
EdgeNode* IncidentEdgeNode_Src;
EdgeNode* IncidentEdgeNode_Dst;
EdgeNode* TotalEdgeNode;
Edge() {
this->Start = this->Destination = NULL;
}
Edge(Vertex* Src, Vertex* Dst) {
this->Start = Src;
this->Destination = Dst;
}
}; // 간선 구조체
class VertexList {
public:
VertexList() {
this->Header = new Vertex();
this->Trailer = new Vertex();
Header->Next = Trailer;
Trailer->Previous = Header;
}
void InsertVertex(Vertex* NewVertex) {
NewVertex->Previous = Trailer->Previous;
NewVertex->Next = Trailer;
Trailer->Previous->Next = Trailer->Previous = NewVertex;
}
void EraseVertex(Vertex* TargetVertex) {
TargetVertex->Previous->Next = TargetVertex->Next;
TargetVertex->Next->Previous = TargetVertex->Previous;
delete TargetVertex;
}
Vertex* FindVertex(int VertexId) {
for (Vertex* CurrentVertex = Header->Next; CurrentVertex != Trailer; CurrentVertex = CurrentVertex->Next) {
if (CurrentVertex->VertexId == VertexId) {
return CurrentVertex;
}
}
return NULL;
}
Vertex* Header;
Vertex* Trailer;
}; // 정점 리스트 클래스
class EdgeList {
public:
EdgeList() {
this->Header = new EdgeNode();
this->Trailer = new EdgeNode();
Header->Next = Trailer;
Trailer->Previous = Header;
}
void InsertEdge(Edge* NewEdge) {
EdgeNode* NewEdgeNode = new EdgeNode(NewEdge);
NewEdgeNode->Previous = Trailer->Previous;
NewEdgeNode->Next = Trailer;
Trailer->Previous->Next = Trailer->Previous = NewEdgeNode;
}
void EraseEdge(EdgeNode* TargetEdge) {
TargetEdge->Previous->Next = TargetEdge->Next;
TargetEdge->Next->Previous = TargetEdge->Previous;
delete TargetEdge;
}
EdgeNode* Header;
EdgeNode* Trailer;
}; // 간선 리스트 클래스
class Graph {
public:
Edge* FindEdge(Vertex* Src, Vertex* Dst) {
if (Src->Degree < Dst->Degree) {
for (EdgeNode* CurrentEdge = Src->IncidentEdge.Header->Next; CurrentEdge != Src->IncidentEdge.Trailer; CurrentEdge = CurrentEdge->Next) {
if (CurrentEdge->EdgeInfomation->Destination == Dst) {
return CurrentEdge->EdgeInfomation;
}
}
}
else {
for (EdgeNode* CurrentEdge = Dst->IncidentEdge.Header->Next; CurrentEdge != Dst->IncidentEdge.Trailer; CurrentEdge = CurrentEdge->Next) {
if (CurrentEdge->EdgeInfomation->Destination == Src) {
return CurrentEdge->EdgeInfomation;
}
}
}
return NULL;
}
void InsertVertex(int VertexId) {
if (VertexSequence.FindVertex(VertexId) != NULL) return;
Vertex* NewVertex = new Vertex(VertexId);
VertexSequence.InsertVertex(NewVertex);
} // 정점 추가 함수
void EraseVertex(int VertexId) {
Vertex* TargetVertex = VertexSequence.FindVertex(VertexId);
if (TargetVertex == NULL) return;
for (EdgeNode* CurrentEdge = TargetVertex->IncidentEdge.Header->Next; CurrentEdge != TargetVertex->IncidentEdge.Trailer; CurrentEdge = CurrentEdge->Next) {
EdgeSequence.EraseEdge(CurrentEdge->EdgeInfomation->TotalEdgeNode);
if (CurrentEdge == CurrentEdge->EdgeInfomation->IncidentEdgeNode_Src) {
CurrentEdge->EdgeInfomation->Destination->IncidentEdge.EraseEdge(CurrentEdge->EdgeInfomation->IncidentEdgeNode_Dst);
}
else {
CurrentEdge->EdgeInfomation->Start->IncidentEdge.EraseEdge(CurrentEdge->EdgeInfomation->IncidentEdgeNode_Src);
}
delete CurrentEdge->EdgeInfomation;
}
VertexSequence.EraseVertex(TargetVertex);
} // 정점 삭제 함수
void InsertEdge(int SrcVertexId, int DstVertexId) {
Vertex* Src = VertexSequence.FindVertex(SrcVertexId);
Vertex* Dst = VertexSequence.FindVertex(DstVertexId);
if (Src == NULL || Dst == NULL) return;
if (FindEdge(Src, Dst) != NULL) return;
Edge* NewEdge = new Edge(Src, Dst);
Src->IncidentEdge.InsertEdge(NewEdge);
Dst->IncidentEdge.InsertEdge(NewEdge);
EdgeSequence.InsertEdge(NewEdge);
NewEdge->IncidentEdgeNode_Src = Src->IncidentEdge.Trailer->Previous;
NewEdge->IncidentEdgeNode_Dst = Dst->IncidentEdge.Trailer->Previous;
NewEdge->TotalEdgeNode = EdgeSequence.Trailer->Previous;
Src->Degree++;
Dst->Degree++;
} // 간선 추가 함수
void EraseEdge(int SrcVertexId, int DstVertexId) {
Vertex* Src = VertexSequence.FindVertex(SrcVertexId);
Vertex* Dst = VertexSequence.FindVertex(DstVertexId);
if (Src == NULL || Dst == NULL) return;
Edge* TargetEdge = FindEdge(Src, Dst);
if (TargetEdge == NULL) return;
Src->IncidentEdge.EraseEdge(TargetEdge->IncidentEdgeNode_Src);
Dst->IncidentEdge.EraseEdge(TargetEdge->IncidentEdgeNode_Dst);
EdgeSequence.EraseEdge(TargetEdge->TotalEdgeNode);
Src->Degree--;
Dst->Degree--;
delete TargetEdge;
} // 간선 삭제 함수
void DFS(Vertex* CurrentVertex) {
CurrentVertex->isVisited = true; // 현재 정점을 방문한 정점으로 체크
for (EdgeNode* Edg = CurrentVertex->IncidentEdge.Header->Next; Edg != CurrentVertex->IncidentEdge.Trailer; Edg = Edg->Next) {
if (CurrentVertex == Edg->EdgeInfomation->Start && Edg->EdgeInfomation->Destination->isVisited == false) {
DFS(Edg->EdgeInfomation->Destination);
}
else if (Edg->EdgeInfomation->Start->isVisited == false) {
DFS(Edg->EdgeInfomation->Start);
}
} // 현재 정점과 인접한 정점을 탐색하면서 방문 되지 않은 인접정점들에서 다시 DFS 실행
} // DFS 실행 함수
void BFS(int VertexId) {
Vertex* StartVertex = VertexSequence.FindVertex(VertexId); // 탐색 시작 정점
std::queue<Vertex*> Que;
Que.push(StartVertex); // 큐에 탐색 시작 정점 푸시
StartVertex->isVisited = true; // 탐색 시작 정점에 방문한 것으로 체크
while (!Que.empty()) {
Vertex* CurrentVertex = Que.front(); // 큐의 맨 앞의 정점에서 탐색 시작
Que.pop(); // 큐의 맨 앞의 정점을 큐에서 삭제
for (EdgeNode* Edg = CurrentVertex->IncidentEdge.Header->Next; Edg != CurrentVertex->IncidentEdge.Trailer; Edg = Edg->Next) {
if (CurrentVertex == Edg->EdgeInfomation->Start && Edg->EdgeInfomation->Destination->isVisited == false) {
Que.push(Edg->EdgeInfomation->Destination);
Edg->EdgeInfomation->Destination->isVisited = true;
}
else if (Edg->EdgeInfomation->Start->isVisited == false) {
Que.push(Edg->EdgeInfomation->Start);
Edg->EdgeInfomation->Start->isVisited = true;
}
} // 현재 노드와 연결된 정점을 탐색
} // 큐가 비어있지 않을 때 즉, 모든 정점을 방문할 때까지 탐색, 아직 방문하지 않은 정점을 큐에 삽입하고 방문한 정점으로 체크
} // BFS 실행 함수
VertexList VertexSequence; // 정점 리스트
EdgeList EdgeSequence; // 간선 리스트
}; // 인접 리스트로 구현한 그래프 클래스
int main() {
int Counter;
std::cin >> Counter;
Graph G1;
for (int i = 0; i < Counter; i++) {
std::string Command;
std::cin >> Command;
if (Command == "InsertVertex") {
int InputVertexId;
std::cin >> InputVertexId;
G1.InsertVertex(InputVertexId);
}
else if (Command == "EraseVertex") {
int InputVertexId;
std::cin >> InputVertexId;
G1.EraseVertex(InputVertexId);
}
else if (Command == "InsertEdge") {
int InputSrcVertexId;
int InputDstVertexId;
std::cin >> InputSrcVertexId >> InputDstVertexId;
G1.InsertEdge(InputSrcVertexId, InputDstVertexId);
}
else if (Command == "EraseEdge") {
int InputSrcVertexId;
int InputDstVertexId;
std::cin >> InputSrcVertexId >> InputDstVertexId;
G1.EraseEdge(InputSrcVertexId, InputDstVertexId);
}
else if (Command == "DFS") {
int InputVertexId;
std::cin >> InputVertexId;
G1.DFS(G1.VertexSequence.FindVertex(InputVertexId));
}
else if (Command == "BFS") {
int InputVertexId;
std::cin >> InputVertexId;
G1.BFS(InputVertexId);
}
else {
std::cout << "Invalid Input" << std::endl;
}
}
} // 메인 함수, 명령어와 필요한 매개변수를 입력받아 그래프의 기능을 실행할 수 있음