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| 1 | +#include "pch.h" |
| 2 | +#include "AInstanceManager.h" |
| 3 | + |
| 4 | +//----------------------------------------------------------------------------- |
| 5 | +// Enables memory debugging. |
| 6 | +// Note: Should be the last include! |
| 7 | +//----------------------------------------------------------------------------- |
| 8 | +#include <Core/TMemoryDebugOn.h> |
| 9 | + |
| 10 | +TOSHI_NAMESPACE_USING |
| 11 | + |
| 12 | +// $Barnyard: FUNCTION 005dfd60 |
| 13 | +AInstanceManager::AInstanceManager() |
| 14 | + : m_ppKeyLibs( TNULL ) |
| 15 | + , m_pModels( TNULL ) |
| 16 | + , m_pSomeBuffer( TNULL ) |
| 17 | + , m_iInstanceLibIndex( -1 ) |
| 18 | + , m_ppCollObjectModelNodes( TNULL ) |
| 19 | + , m_pCollisionModelInstances( TNULL ) |
| 20 | + , m_uiModelsFlags( 0 ) |
| 21 | + , m_iNumKeyLibraries( 0 ) |
| 22 | + , m_flUnk1( 30.0f ) |
| 23 | + , m_flUnk2( 85.0f ) |
| 24 | + , m_flUnk3( 75.0f ) |
| 25 | +{ |
| 26 | + m_iNumModels = NUM_MODELS; |
| 27 | + m_pModels = new Model[ NUM_MODELS ]; |
| 28 | + |
| 29 | + for ( TSIZE i = 0; i < TARRAYSIZE( m_aS1 ); i++ ) |
| 30 | + m_llFreeS1.PushFront( &m_aS1[ i ] ); |
| 31 | + |
| 32 | + m_pSomeBuffer = TMalloc( m_iNumModels << 3 ); |
| 33 | +} |
| 34 | + |
| 35 | +AInstanceManager::~AInstanceManager() |
| 36 | +{ |
| 37 | +} |
| 38 | + |
| 39 | +// $Barnyard: FUNCTION 005e00f0 |
| 40 | +void AInstanceManager::DestroyCollisionSets() |
| 41 | +{ |
| 42 | + while ( !m_vecCollisionSets.IsEmpty() ) |
| 43 | + { |
| 44 | + ACollisionModelSet* pModelSet = *m_vecCollisionSets.Back(); |
| 45 | + delete pModelSet; |
| 46 | + |
| 47 | + m_vecCollisionSets.PopBack(); |
| 48 | + } |
| 49 | + |
| 50 | + m_uiModelsFlags &= ~2; |
| 51 | +} |
| 52 | + |
| 53 | +// $Barnyard: FUNCTION 005e0050 |
| 54 | +void AInstanceManager::ClearList( List& a_rList ) |
| 55 | +{ |
| 56 | + while ( !a_rList.llCollModelNodes.IsEmpty() ) |
| 57 | + { |
| 58 | + auto pLast = a_rList.llCollModelNodes.Back().Get(); |
| 59 | + a_rList.llCollModelNodes.PopBack(); |
| 60 | + |
| 61 | + ACollisionObjectModel* pModel = &pLast->GetNodeValue(); |
| 62 | + |
| 63 | + m_llFreeCollisionModelNodes.PushBack( pLast ); |
| 64 | + if ( pModel->IsCollisionObjectLinked() ) |
| 65 | + pModel->UnlinkCollisionObject(); |
| 66 | + } |
| 67 | + |
| 68 | + a_rList.iUnknown = 0; |
| 69 | +} |
| 70 | + |
| 71 | +// $Barnyard: FUNCTION 005e0140 |
| 72 | +void AInstanceManager::SetupCollisions( TBOOL a_bCreateCollisionSets ) |
| 73 | +{ |
| 74 | + const TBOOL bHasCollisionSets = ( ( m_uiModelsFlags & 2 ) == 2 ); |
| 75 | + |
| 76 | + // Check if new flag value is different |
| 77 | + if ( bHasCollisionSets == a_bCreateCollisionSets ) return; |
| 78 | + |
| 79 | + // Update flags |
| 80 | + if ( bHasCollisionSets ) m_uiModelsFlags |= 2; |
| 81 | + else m_uiModelsFlags &= ~2; |
| 82 | + |
| 83 | + if ( bHasCollisionSets ) |
| 84 | + { |
| 85 | + if ( m_llFreeCollisionModelInstances.IsEmpty() ) |
| 86 | + { |
| 87 | + // Need to (re)allocate model instance nodes |
| 88 | + if ( m_pCollisionModelInstances ) delete[] m_pCollisionModelInstances; |
| 89 | + |
| 90 | + // Create nodes |
| 91 | + m_pCollisionModelInstances = new ACollisionModelInstanceNode[ 34 ]; |
| 92 | + |
| 93 | + // Add all to the free list |
| 94 | + for ( TINT i = 0; i < 34; i++ ) |
| 95 | + m_llFreeCollisionModelInstances.PushFront( &m_pCollisionModelInstances[ i ] ); |
| 96 | + } |
| 97 | + |
| 98 | + // Create collision sets for the models |
| 99 | + for ( TINT i = 0; i < m_iNumModels; i++ ) |
| 100 | + { |
| 101 | + TModel* pModel = m_pModels[ i ].pManagedModel->GetModel(); |
| 102 | + const TINT iNumCollMeshes = pModel->GetNumCollisionMeshes(); |
| 103 | + |
| 104 | + if ( iNumCollMeshes > 0 ) |
| 105 | + { |
| 106 | + ACollisionModelSet* pCollModelSet = new ACollisionModelSet; |
| 107 | + pCollModelSet->Create( pModel ); |
| 108 | + |
| 109 | + m_vecCollisionSets.PushBack( pCollModelSet ); |
| 110 | + } |
| 111 | + } |
| 112 | + } |
| 113 | + else |
| 114 | + { |
| 115 | + // Doesn't need collision sets anymore, destroy them |
| 116 | + m_llFreeCollisionModelInstances.Clear(); |
| 117 | + DestroyCollisionSets(); |
| 118 | + } |
| 119 | +} |
| 120 | + |
| 121 | +// T2SList: |
| 122 | +// $Barnyard: FUNCTION 006c7e10 |
| 123 | +// $Barnyard: FUNCTION 006c7e60 |
| 124 | +// $Barnyard: FUNCTION 006c7e30 |
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