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C++ Script APIFeatureNew feature or requestNew feature or requestGood practiceIndicates a proposed change that would be seen as good practiceIndicates a proposed change that would be seen as good practiceIdeaIdeas, concepts, etc. (for features without a clear scope yet)Ideas, concepts, etc. (for features without a clear scope yet)RefactorUsed to flag significant codebase refactorsUsed to flag significant codebase refactorsmodule: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)
Description
We should be able to manipulate a 4x4 matrix using a Transform object without directly affecting an entity and its caches.
This standalone type would take a reference to a Matrix object and affect it as operations are performed. We could then have a derived class which stores data internally as well, allowing for implicit conversion to Matrix, copies of the transform, etc.
The entity-based Transform type could have an assignment operator which takes this new type as an input.
The API for this new Transform type would be very similar to the existing entity-based solution.
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C++ Script APIFeatureNew feature or requestNew feature or requestGood practiceIndicates a proposed change that would be seen as good practiceIndicates a proposed change that would be seen as good practiceIdeaIdeas, concepts, etc. (for features without a clear scope yet)Ideas, concepts, etc. (for features without a clear scope yet)RefactorUsed to flag significant codebase refactorsUsed to flag significant codebase refactorsmodule: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)